// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // -*- C++ -*- // AID-GENERATED // ========================================================================= // This class was generated by AID - Abstract Interface Definition // DO NOT MODIFY, but use the org.freehep.aid.Aid utility to regenerate it. // ========================================================================= #ifndef AIDA_IPLOTTERREGION_H #define AIDA_IPLOTTERREGION_H 1 // This file is part of the AIDA library // Copyright (C) 2002 by the AIDA team. All rights reserved. // This library is free software and under the terms of the // GNU Library General Public License described in the LGPL.txt #include #include namespace AIDA { class IBaseHistogram; class IDataPointSet; class IFunction; class IInfo; class IPlotterLayout; class IPlotterStyle; /** * User level interface to a plotter region. * A region is managed by a plotter. * A region must be seen as a scene manager handling * a custome "plotting" scene. In general this kind of scene * may be in 2D or 3D. In 2D, the scene have "coarse graining parts" * like two axis, data representations within the axis. It may have * various other parts like a grid, a title, an info area. In 3D, * the scene have in general three axis, * a different global layout, some data representations within the * axis area and also scene parts like title, grid, etc... * * To customize all these, some "style" interfaces had been introduced. * In general there is one style interface per "scene part" ; then * IAxisStyle, IDataStyle, ITitleStyle, IInfoStyle. Oftenly * a "scene part" contains text, line, fill area, etc.... For example * an "axis" have a line, ticks, text for tick labels, text for * the label of the axis, the magnitude, etc... A "coarse graining scene part" * style contains various accessor to "atomic" styles like IMarkerStyle, * ILineStyle, IFillStyle that permits to build a "customization block" * to modify a scene part. * * A global style "block", the IPlotterStyle, could be retreived * from a plotting region. This global style block have accessors * to the various "coarse graining scene parts" of the plotting scene. * Through it, we hope to offer a lot of customization in a convenient * way... * * The keywords "scene" and "part" had been borrowed from the * OpenInventor terminology. * * @author The AIDA team (http://aida.freehep.org/) * */ class IPlotterRegion { public: /// Destructor. virtual ~IPlotterRegion() { /* nop */; } /** * Add a data analysis object (histogram, function, cloud,...) * in the list of things to plot in the region. * Activate the underlying graphic toolkit in order to bring * something in the screen window(s) attached to the plotter. * It assumes that the plotter had been mapped on the * screen with its show method. */ virtual bool plot(const IBaseHistogram & histogram, const std::string & options = "") = 0; virtual bool plot(const IBaseHistogram & histogram, const IPlotterStyle & style, const std::string & options = "") = 0; virtual bool plot(const IFunction & function, const std::string & options = "") = 0; virtual bool plot(const IFunction & function, const IPlotterStyle & style, const std::string & options = "") = 0; virtual bool plot(const IDataPointSet & dataPointSet, const std::string & options = "") = 0; virtual bool plot(const IDataPointSet & dataPointSet, const IPlotterStyle & style, const std::string & options = "") = 0; /** * Remove a data analysis object in the list of things to plot in the region. * Activate the graphic layer to update the screen window. */ virtual bool remove(const IBaseHistogram & histogram) = 0; virtual bool remove(const IFunction & function) = 0; virtual bool remove(const IDataPointSet & dataPointSet) = 0; /** * Clear the list of things to plot in the region. * Clear the corresponding area on screen window(s). */ virtual void clear() = 0; /** * Set various plotting paramters for the region. * Activate the graphic layer and update the screen window(s) * if needed. */ virtual bool setParameter(const std::string & parameter, const std::string & options = "") = 0; /** * Get value of a parameter. * @param paramName Name of the parameter. * @return the value. */ virtual std::string parameterValue(const std::string & parameter) const = 0; virtual std::vector availableParameterOptions(const std::string & parameter) const = 0; virtual std::vector availableParameters() const = 0; /** * Get the style of the region. */ virtual IPlotterStyle & style() = 0; /** * Set the style of a region. */ virtual bool setStyle(const IPlotterStyle & style) = 0; /** * Set the style of a region and apply it to scene objects. */ virtual bool applyStyle(const IPlotterStyle & style) = 0; /** * Set the title of a region. */ virtual void setTitle(const std::string & title) = 0; /** * Set limit of an axis representation the region area. */ virtual bool setXLimits(double min = 0, double max = 0) = 0; virtual bool setYLimits(double min = 0, double max = 0) = 0; virtual bool setZLimits(double min = 0, double max = 0) = 0; /** * To customize axis position,etc... * Change object position in the scence. */ virtual IPlotterLayout & layout() = 0; virtual bool setLayout(const IPlotterLayout & layout) = 0; /** * Return an IInfo object describing the info area. */ virtual IInfo & info() = 0; }; // class }; // namespace AIDA #endif /* ifndef AIDA_IPLOTTERREGION_H */