// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VRML1SceneHandler.hh,v 1.6.4.1 2001/06/28 19:16:01 gunter Exp $ // GEANT4 tag $Name: $ // // G4VRML1SceneHandler.hh // Yasuhide Sawada & Satoshi Tanaka #ifdef G4VIS_BUILD_VRML_DRIVER #ifndef G4VRML1_SCENE_HANDLER_HH #define G4VRML1_SCENE_HANDLER_HH #include "globals.hh" #include "G4LogicalVolume.hh" #include "G4VSceneHandler.hh" #include "G4FRClient.hh" class G4VRML1; class G4VisAttributes; class G4VRML1SceneHandler: public G4VSceneHandler { enum { MAX_CONNECTION_TRIAL = 10 } ; // methods (public) public: G4VRML1SceneHandler(G4VRML1& system, const G4String& name = ""); virtual ~G4VRML1SceneHandler(); void AddThis(const G4Box&); void AddThis(const G4Cons&); void AddThis(const G4Tubs&); void AddThis(const G4Trd&); void AddThis(const G4Trap&); void AddThis(const G4Sphere&); void AddThis(const G4Para&); void AddThis(const G4Torus&); void AddThis ( const G4Polycone& polycone ) { G4VSceneHandler::AddThis (polycone); } void AddThis ( const G4Polyhedra& polyhedra) { G4VSceneHandler::AddThis (polyhedra); } void AddThis(const G4VSolid&); void BeginPrimitives(const G4Transform3D& objectTransformation); void EndPrimitives(); void AddPrimitive(const G4Polyline&); void AddPrimitive(const G4Polyhedron&); void AddPrimitive(const G4NURBS&); void AddPrimitive(const G4Text&); void AddPrimitive(const G4Circle&); void AddPrimitive(const G4Square&); void AddPrimitive (const G4Polymarker& polymarker) { G4VSceneHandler::AddPrimitive (polymarker); } void ClearStore(); void BeginModeling(); void EndModeling(); void VRMLBeginModeling(); void VRMLEndModeling(); static G4int GetSceneCount() { return fSceneCount; } void connectPort(int max_trial = MAX_CONNECTION_TRIAL ); void closePort(); // methods (private) private: void SendMaterialNode( const G4VisAttributes* pAV ); void SendMaterialNode(); void SendMatrixTransformNode(const G4Transform3D *); void SendCubeNode(G4double, G4double, G4double); void SendCylinderNode(G4double, G4double); void SendSphereNode(G4double); void SendMarkerColor ( const G4VMarker& mark ) ; void SendMarkerWorldPosition ( const G4VMarker& mark ) ; G4double GetMarkerHalfSize ( const G4VMarker& mark ) ; // data private: G4String fCurrentDEF; G4VRML1& fSystem; // Graphics system for this scene. G4FRClient fDest ; static G4int fSceneIdCount; static G4int fSceneCount; // No. of existing scenes. }; #endif //G4VRML1_SCENE_HH #endif //G4VIS_BUILD_VRML_DRIVER