// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VTreeSceneHandler.hh,v 1.4.2.1 2001/06/28 19:15:56 gunter Exp $ // GEANT4 tag $Name: $ // // // John Allison 5th April 2001 // A base class for a scene handler to dump geometry hierarchy. #ifndef G4VTREESCENEHANDLER_HH #define G4VTREESCENEHANDLER_HH #include "G4VSceneHandler.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Tubs.hh" #include "G4Trd.hh" #include "G4Trap.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Torus.hh" #include "G4Polycone.hh" #include "G4Polyhedra.hh" class G4VPhysicalVolume; class G4LogicalVolume; class G4ModelingParameters; class G4VTreeSceneHandler: public G4VSceneHandler { public: G4VTreeSceneHandler(G4VGraphicsSystem& system, const G4String& name); virtual ~G4VTreeSceneHandler (); void AddThis (const G4Box& s) {Dump (s);} void AddThis (const G4Cons & s) {Dump (s);} void AddThis (const G4Tubs& s) {Dump (s);} void AddThis (const G4Trd& s) {Dump (s);} void AddThis (const G4Trap& s) {Dump (s);} void AddThis (const G4Sphere& s) {Dump (s);} void AddThis (const G4Para& s) {Dump (s);} void AddThis (const G4Torus& s) {Dump (s);} void AddThis (const G4Polycone& s) {Dump (s);} void AddThis (const G4Polyhedra& s) {Dump (s);} void AddThis (const G4VSolid& s) {Dump (s);} void PreAddThis (const G4Transform3D& objectTransformation, const G4VisAttributes&); void PostAddThis (); void EstablishSpecials (G4PhysicalVolumeModel&); G4int GetFoundDepth () const; G4VPhysicalVolume* GetFoundVolume () const; const G4Transform3D& GetFoundTransformation () const; //////////////////////////////////////////////////////////////// // Functions not used but required by the abstract interface. virtual void BeginPrimitives (const G4Transform3D& objectTransformation) {} virtual void EndPrimitives () {} virtual void AddPrimitive (const G4Polyline&) {} virtual void AddPrimitive (const G4Text&) {} virtual void AddPrimitive (const G4Circle&) {} virtual void AddPrimitive (const G4Square&) {} virtual void AddPrimitive (const G4Polymarker&) {} virtual void AddPrimitive (const G4Polyhedron&) {} virtual void AddPrimitive (const G4NURBS&) {} virtual void BeginModeling(); virtual void EndModeling(); static G4int GetSceneCount(); protected: virtual void Dump (const G4VSolid&) = 0; static G4int fSceneIdCount; // Counter for Tree scene handlers. static G4int fSceneCount; // No. of extanct scene handlers. G4int fCurrentDepth; // Current depth of geom. hierarchy. G4VPhysicalVolume* fpCurrentPV; // Current physical volume. G4LogicalVolume* fpCurrentLV; // Current logical volume. const G4Transform3D* fpCurrentObjectTransformation; const G4ModelingParameters* fpOriginalMP; // Keeps pointer to original. G4ModelingParameters* fpNonCullingMP; // For temporary non-culling. }; #include "G4VTreeSceneHandler.icc" #endif