// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VEvtBiasMechanism.hh,v 1.3.10.2 2001/06/28 20:20:15 gunter Exp $ // GEANT4 tag $Name: $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // // ------------------------------------------------------- // Class Description // This class is a base class for all "event biasing mechanism". // // // ------------------------------------------------------------ // Implemented for the new scheme 17 Nov. 1998 H.Kurahige // #ifndef G4VEvtBiasMechanism_h #define G4VEvtBiasMechanism_h 1 #include "globals.hh" #include "G4ios.hh" class G4Step; class G4VParticleChange; class G4ParticleDefinition; class G4VEvtBiasMechanism { public: // with description // constructors G4VEvtBiasMechanism(const G4String& name = ""); G4VEvtBiasMechanism(const G4VEvtBiasMechanism& right); public: //destructors virtual ~G4VEvtBiasMechanism(); public: // with description // pure virtual functions // ApplyMath method will be invoked in G4VParticleChange::UpdateStepInfo() // if G4VParticleChange::fUseEB is set virtual G4VParticleChange* ApplyMath( G4VParticleChange*, const G4Step& ) =0; // IsApplicable method returns 'true' if this Event Bias Mechanism is // valid for the particle type virtual G4bool IsApplicable(G4ParticleDefinition*) const = 0; // name of the biasing mechanism const G4String& GetName(){ return theEBName;} // Set/Get Verbose level G4int GetVerboseLevel() const { return verboseLevel; } void SetVerboseLevel(G4int value) { verboseLevel = value; } private: G4String theEBName; private: G4int verboseLevel; }; #endif