// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4ParticleChangeForDecay.hh,v 1.4.10.2 2001/06/28 20:20:14 gunter Exp $ // GEANT4 tag $Name: $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // // ------------------------------------------------------------ // Implemented for the new scheme 23 Mar. 1998 H.Kurahige // // Class Description // This class is a concrete class for ParticleChange which // has functionality for G4Decay. // // This class contains the results after invocation of the decay process. // This includes secondary particles generated by the interaction. // ------------------------------------------------------------ #ifndef G4ParticleChangeForDecay_h #define G4ParticleChangeForDecay_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4ThreeVector.hh" class G4DynamicParticle; #include "G4VParticleChange.hh" class G4ParticleChangeForDecay: public G4VParticleChange { public: // default constructor G4ParticleChangeForDecay(); // destructor virtual ~G4ParticleChangeForDecay(); protected: // hide copy constructor and assignment operaor as protected G4ParticleChangeForDecay(const G4ParticleChangeForDecay &right); G4ParticleChangeForDecay & operator=(const G4ParticleChangeForDecay &right); public: // equal/unequal operator G4bool operator==(const G4ParticleChangeForDecay &right) const; G4bool operator!=(const G4ParticleChangeForDecay &right) const; public: // with description // ---------------------------------------------------- // --- the following methods are for updating G4Step ----- // Return the pointer to the G4Step after updating the Step information // by using final state information of the track given by a physics // process // !!! No effect for AlongSteyp // virtual G4Step* UpdateStepForAlongStep(G4Step* Step); virtual G4Step* UpdateStepForAtRest(G4Step* Step); virtual G4Step* UpdateStepForPostStep(G4Step* Step); virtual void Initialize(const G4Track&); // Initialize all propoerties by using G4Track information G4double GetTimeChange() const; void SetTimeChange(G4double t); // Get/Set theTimeChange vector. public: virtual void DumpInfo() const; protected: G4double theTimeChange; // The change of global time of a given particle. public: // for Debug virtual G4bool CheckIt(const G4Track&); }; inline G4double G4ParticleChangeForDecay::GetTimeChange() const { return theTimeChange; } inline void G4ParticleChangeForDecay::SetTimeChange(G4double t) { theTimeChange = t; } #endif