// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4NeutronHPCapture.hh,v 1.4.6.1 2001/06/28 19:14:12 gunter Exp $ // GEANT4 tag $Name: $ // // Hadronic Process: Very Low Energy Neutron X-Sections // original by H.P. Wellisch, TRIUMF, 14-Feb-97 // Builds and has the Cross-section data for one material. // Class Description // Final state production model for a high precision (based on evaluated data // libraries) description of neutron capture below 20 MeV; // To be used in your physics list in case you need this physics. // In this case you want to register an object of this class with // the corresponding process. // Class Description - End #ifndef G4NeutronHPCapture_h #define G4NeutronHPCapture_h 1 #include "globals.hh" #include "G4NeutronHPChannel.hh" #include "G4HadronicInteraction.hh" class G4NeutronHPCapture : public G4HadronicInteraction { public: G4NeutronHPCapture(); ~G4NeutronHPCapture(); G4VParticleChange * ApplyYourself(const G4Track& aTrack, G4Nucleus& aTargetNucleus); private: G4double * xSec; G4NeutronHPChannel * theCapture; G4String dirName; G4int numEle; G4int it; G4ParticleChange theResult; }; #endif