// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VeEnergyLoss.icc,v 1.3.2.1 2001/06/28 19:12:35 gunter Exp $ // GEANT4 tag $Name: $ // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... // // 18/11/98, L. Urban // It is a modified version of G4VeEnergyLoss: // continuous energy loss with generation of subcutoff delta rays // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VeEnergyLoss::GetConstraints( const G4DynamicParticle* aParticle, G4Material* aMaterial) { // returns the Step limit // dRoverRange is the max. allowed relative range loss in one Step // it calculates dEdx and the range as well.... G4double StepLimit; const G4ParticleDefinition* ParticleType=aParticle->GetDefinition(); Charge = aParticle->GetDefinition()->GetPDGCharge(); if (Charge != lastCharge) lastCharge = Charge; G4double KineticEnergy = aParticle->GetKineticEnergy(); fdEdx = G4EnergyLossTables::GetDEDX(ParticleType,KineticEnergy,aMaterial); fRangeNow = G4EnergyLossTables::GetRange(ParticleType,KineticEnergy,aMaterial); // compute the (random) Step limit if (fRangeNow>finalRange) { StepLimit = c1lim*fRangeNow+c2lim+c3lim/fRangeNow; //randomise this value if (rndmStepFlag) StepLimit = finalRange + (StepLimit-finalRange)*G4UniformRand(); if (StepLimit > fRangeNow) StepLimit = fRangeNow; } else StepLimit = fRangeNow; return StepLimit; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VeEnergyLoss::GetContinuousStepLimit( const G4Track& track, G4double, G4double currentMinimumStep, G4double&) { G4double Step = GetConstraints(track.GetDynamicParticle(),track.GetMaterial()); if ((Step>0.0)&&(Step