// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VGlobalFastSimulationManager.hh,v 1.2.4.1 2001/06/28 19:10:16 gunter Exp $ // GEANT4 tag $Name: $ // // // Abstract interface for GEANT4 Global Fast Simulation Manager. // P. Mora de Freitas & M. Verderi 14/April/1999. // // G4GlobalFastSimulationManager is a "Singleton", i.e., only one instance // of it may exist. This is ensured by making the constructor private. // // G4VGlobalFastSimulationManager is an abstract interface for the // G4GlobalFastSimulationManager one. It has the public access function // GetConcreteInstance(), which is used to obtain a pointer to the concrete // G4GlobalFastSimulationManager, should it exist. After // // G4VGlobalFastSimulationManager* pVFSMan = // G4VGlobalFastSimulationManager::GetConcreteInstance (); // // pVFSMan points to the real (concrete) G4GlobalFastSimulationManager if // at least a parameterisation envelope exists, otherwise is zero. // // Thus all code must be protected, for example by: // if (pVFSMan) // G4FlavoredParallelWorld* = // pVFSMan -> GetFlavoredWorldForThis(p); // #ifndef G4VGLOBALFASTSIMULATIONMANAGER_HH #define G4VGLOBALFASTSIMULATIONMANAGER_HH class G4VFlavoredParallelWorld; class G4ParticleDefinition; class G4VGlobalFastSimulationManager { public: // Returns pointer to actual Global Fast Simulation manager if // at least a parameterisation envelope exists. Always check value. static G4VGlobalFastSimulationManager* GetConcreteInstance (); virtual ~G4VGlobalFastSimulationManager () {} // VGlobalFastSimulationManager Interface for visualisation. virtual G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition*)=0; protected: // Pointer to real G4GlobalFastSimulationManager. static G4VGlobalFastSimulationManager* fpConcreteInstance; }; inline G4VGlobalFastSimulationManager* G4VGlobalFastSimulationManager::GetConcreteInstance () { return fpConcreteInstance; } #endif