// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4PlacedSolid.hh,v 1.6.4.1 2001/06/28 19:08:45 gunter Exp $ // GEANT4 tag $Name: $ // // ---------------------------------------------------------------------- // Class G4PlacedSolid // // Class description: // // Class for a generic BREP solid placed in a 3D space. // Attributes are: the solid, a traslation vector and a // rotation matrix. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef G4PLACEDSOLID_HH #define G4PLACEDSOLID_HH #include "G4BREPSolid.hh" #include "G4RotationMatrix.hh" class G4PlacedSolid { public: // with description G4PlacedSolid(); G4PlacedSolid(G4BREPSolid*, G4Axis2Placement3D* =0); ~G4PlacedSolid(); // Constructors & destructor inline G4bool operator==(const G4PlacedSolid& ps) const; // Equality operator. inline G4VSolid* GetSolid() const; inline G4RotationMatrix* GetRotation() const; inline G4ThreeVector* GetTranslation() const; // Accessors. private: G4PlacedSolid(const G4PlacedSolid&); G4PlacedSolid& operator=(const G4PlacedSolid&); // Private copy constructor and assignment operator. private: G4BREPSolid* solid; G4RotationMatrix* solidRotation; G4ThreeVector* solidTranslation; }; #include "G4PlacedSolid.icc" #endif