// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4TrajectoryPoint.cc,v 1.6 2001/07/11 10:08:43 gunter Exp $ // GEANT4 tag $Name: geant4-04-01 $ // // // --------------------------------------------------------------- // // G4TrajectoryPoint.cc // // Contact: // Questions and comments to this code should be sent to // Katsuya Amako (e-mail: Katsuya.Amako@kek.jp) // Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp) // // --------------------------------------------------------------- #include "G4TrajectoryPoint.hh" G4Allocator aTrajectoryPointAllocator; ////////////////////////////////////// G4TrajectoryPoint::G4TrajectoryPoint() ////////////////////////////////////// { fPosition = G4ThreeVector(0.,0.,0.); } /////////////////////////////////////////////////////// G4TrajectoryPoint::G4TrajectoryPoint(G4ThreeVector pos) /////////////////////////////////////////////////////// { fPosition = pos; } //////////////////////////////////////////////////////////////////// G4TrajectoryPoint::G4TrajectoryPoint(const G4TrajectoryPoint &right) //////////////////////////////////////////////////////////////////// : fPosition(right.fPosition) { } /////////////////////////////////////// G4TrajectoryPoint::~G4TrajectoryPoint() /////////////////////////////////////// { }