// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4GammaConversion.icc,v 1.7 2001/09/17 17:07:11 maire Exp $ // GEANT4 tag $Name: geant4-04-01 $ // // // ------------ G4GammaConversion physics process ------------------------- // by Michel Maire, 24 May 1996 // // 11-06-96, in GetMeanFreePath() the partial sum is stored, by M.Maire // 16-09-96, dynamical array PartialSumSigma, by M.Maire // 13-12-96, Sign corrected in the ScreenFunctions, by L.Urban // 14-01-97, crossection table + meanfreepath table. // PartialSumSigma removed, by M.Maire // 14-01-97, new physics scheme for geant4alpha, M.Maire // 28-05-01, V.Ivanchenko minor changes to provide ANSI -wall compilation // 17-09-01, migration of Materials to pure STL (mma) // ----------------------------------------------------------------------------- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline G4bool G4GammaConversion::IsApplicable( const G4ParticleDefinition& particle) { return ( &particle == G4Gamma::Gamma() ); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline G4double G4GammaConversion::GetCrossSectionPerAtom( const G4DynamicParticle* aDynamicGamma, G4Element* anElement) // gives the total cross section per atom in GEANT4 internal units { G4double crossSection; G4double GammaEnergy = aDynamicGamma->GetKineticEnergy(); G4bool isOutRange ; if (GammaEnergy < LowestEnergyLimit) crossSection = 0. ; else { if (GammaEnergy > HighestEnergyLimit) GammaEnergy=0.99*HighestEnergyLimit; crossSection = (*theCrossSectionTable)(anElement->GetIndex())-> GetValue( GammaEnergy, isOutRange ); } return crossSection; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline G4double G4GammaConversion::GetMeanFreePath(const G4Track& aTrack, G4double, G4ForceCondition*) // returns the photon mean free path in GEANT4 internal units // (MeanFreePath is a private member of the class) { const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle(); G4double GammaEnergy = aDynamicGamma->GetKineticEnergy(); G4Material* aMaterial = aTrack.GetMaterial(); G4bool isOutRange; if (GammaEnergy < LowestEnergyLimit) MeanFreePath = DBL_MAX; else { if (GammaEnergy > HighestEnergyLimit) GammaEnergy=0.99*HighestEnergyLimit; MeanFreePath = (*theMeanFreePathTable)(aMaterial->GetIndex())-> GetValue( GammaEnergy, isOutRange ); } return MeanFreePath; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline G4double G4GammaConversion::ComputeMeanFreePath(G4double GammaEnergy, G4Material* aMaterial) // computes and returns the photon mean free path in GEANT4 internal units { const G4ElementVector* theElementVector = aMaterial->GetElementVector(); const G4double* NbOfAtomsPerVolume = aMaterial->GetVecNbOfAtomsPerVolume(); G4double SIGMA = 0 ; for ( size_t i=0 ; i < aMaterial->GetNumberOfElements() ; i++ ) { SIGMA += NbOfAtomsPerVolume[i] * ComputeCrossSectionPerAtom(GammaEnergy, (*theElementVector)[i]->GetZ()); } return SIGMA > DBL_MIN ? 1./SIGMA : DBL_MAX; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline G4double G4GammaConversion::ScreenFunction1(G4double ScreenVariable) // compute the value of the screening function 3*PHI1 - PHI2 { G4double screenVal; if (ScreenVariable > 1.) screenVal = 42.24 - 8.368*log(ScreenVariable+0.952); else screenVal = 42.392 - ScreenVariable*(7.796 - 1.961*ScreenVariable); return screenVal; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline G4double G4GammaConversion::ScreenFunction2(G4double ScreenVariable) // compute the value of the screening function 1.5*PHI1 - 0.5*PHI2 { G4double screenVal; if (ScreenVariable > 1.) screenVal = 42.24 - 8.368*log(ScreenVariable+0.952); else screenVal = 41.405 - ScreenVariable*(5.828 - 0.8945*ScreenVariable); return screenVal; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......