// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VClusterModel.hh,v 1.4 2001/11/07 10:27:21 radoone Exp $ // GEANT4 tag $Name: geant4-04-01 $ // // /////////////////////////////////////////////////////////////////////////// // // Base class for 'fast' parametrisation models describing ionisation clusters // created in some G4Envelope. // // History: // 14.07.00 V. Grichine first version // #ifndef G4VClusterModel_h #define G4VClusterModel_h 1 #include "globals.hh" #include "templates.hh" #include "G4PAIonisation.hh" #include "G4VFastSimulationModel.hh" #include "G4Step.hh" #include "G4TouchableHandle.hh" #include "G4TouchableHistoryHandle.hh" #include "g4std/vector" class G4VClusterModel : public G4VFastSimulationModel { public: G4VClusterModel (const G4String& modelName,G4LogicalVolume* anEnvelope); virtual ~G4VClusterModel (); // Pure virtual functions from base class virtual G4bool IsApplicable(const G4ParticleDefinition&) = 0 ; virtual G4bool ModelTrigger(const G4FastTrack &) = 0 ; virtual void DoIt(const G4FastTrack&, G4FastStep&) = 0 ; protected: void BuildDetectorResponse(); void AssignClusterHit(const G4ThreeVector& position, G4double energy) ; void FillFakeStep(const G4ThreeVector& position, G4double energy) ; protected: G4Step* fFakeStep ; G4StepPoint* fFakePreStepPoint ; G4StepPoint* fFakePostStepPoint ; G4TouchableHandle fTouchable ; G4Navigator* fNavigator ; G4bool fNavigatorSetup ; G4std::vector fClusterPositionVector ; G4std::vector fClusterEnergyVector ; }; #endif