// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VMarker.hh,v 1.7 2001/07/11 10:01:03 gunter Exp $ // GEANT4 tag $Name: geant4-04-01 $ // // // G4VMarker - base class for markers - circles, squares, etc. // John Allison 17/11/96. // Class Description: // G4VMarkers are 2-dimensional G4VVisPrims with the special // properties (a) of always facing the camera and (b) of having the // possibility of a size defined in screen units. The convention is // that if a world size is not specified, then the marker will be // drawn to the given screen size or paper size regardless of the // viewing transformation in effect. // // "Size" means "overall size", e.g., diameter of circle, side of // square, height of text (but diameter and radius access functions // are defined to avoid ambiguity). // // So the user who constructs the marker decides whether it should be // drawn to a given size in world coordinates by setting the world // size. Alternatively, the user can set the screen size (internally, // the world size is set to zero) and the marker is drawn to its // screen size. Finally, the user may decide not to set any size; in // that case, it is drawn according to the sizes specified in the // default marker specified in G4ViewParameters. // // Also in G4ViewParameters is a "global marker scale" which is a // factor by which all marker sizes are multiplied before drawing. // // Thus the graphics system driver scene handler code might look like: // // void G4XXXGraphicsSceneHandler::AddPrimitive (const G4Circle& circle) { // G4bool hidden = !(fpView -> GetViewParameters().IsMarkerNotHidden()); // const G4Colour& colour = GetColour (circle); // // Base class GetColour. // G4VMarker::FillStyle style = circle.GetFillStyle(); // const G4Point3D& centre = circle.GetPosition(); // MarkerSizeType sizeType; // G4double size = GetMarkerSize (circle, sizeType); // switch (sizeType) { // default: // case screen: // // Draw in screen coordinates. // // ... // break; // case world: // // Draw in world coordinates. // // ... // break; // } // } // Class Description - End: #ifndef G4VMARKER_HH #define G4VMARKER_HH #include "globals.hh" #include "G4VVisPrim.hh" #include "G4Point3D.hh" #include "G4Colour.hh" #include "G4Color.hh" class G4VMarker: public G4VVisPrim { friend G4std::ostream& operator << (G4std::ostream& os, const G4VMarker& marker); public: // With description enum FillStyle {noFill, hashed, filled}; ////////////////////////////////////////////////////// // Constructors... G4VMarker (); G4VMarker (const G4VMarker& marker); G4VMarker (const G4Point3D& pos); ////////////////////////////////////////////////////// // Destructor... virtual ~G4VMarker (); ////////////////////////////////////////////////////// // Assignment... virtual G4Visible& operator = (const G4Visible& right); virtual G4VVisPrim& operator = (const G4VVisPrim& right); virtual G4VMarker& operator = (const G4VMarker& right); ////////////////////////////////////////////////////// // Logical... G4bool operator != (const G4VMarker&) const; ///////////////////////////////////////////////////// // Get functions... G4Point3D GetPosition () const; G4double GetWorldSize () const; G4double GetWorldDiameter () const; G4double GetWorldRadius () const; G4double GetScreenSize () const; G4double GetScreenDiameter () const; G4double GetScreenRadius () const; FillStyle GetFillStyle () const; ///////////////////////////////////////////////////// // Set functions... void SetPosition (const G4Point3D&); void SetWorldSize (G4double); void SetWorldDiameter (G4double); void SetWorldRadius (G4double); void SetScreenSize (G4double); void SetScreenDiameter (G4double); void SetScreenRadius (G4double); void SetFillStyle (FillStyle); // Access functions to the string for user custimizable information virtual const G4String& GetInfo() const; virtual void SetInfo( const G4String& info ); private: G4Point3D fPosition; G4double fWorldSize; // Default 0. means use screen size. G4double fScreenSize; // Default 0. means use global default. FillStyle fFillStyle; // String for user customizable information G4String fInfo ; }; #include "G4VMarker.icc" #endif