// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4PVPlacement.hh,v 1.6 2001/07/11 09:59:17 gunter Exp $ // GEANT4 tag $Name: geant4-04-01 $ // // // class G4PVPlacement // // Class description: // // Class representing a single volume positioned within and relative // to a mother volume. // History: // 24.07.95 P.Kent First non-stub version // 25.07.96 P.Kent Modified interface for new `Replica' capable geometry // 28.08.96 P.Kent Tidied + transform replaced by rotmat+vector // 28.02.97 J.Apostolakis Added 2nd constructor with G4Transform3D of solid. // 11.07.97 J.Apostolakis Added 3rd constructor with pMotherLogical // 11.05.98 J.Apostolakis Added 4th constructor with G4Transform3D & pMotherLV #ifndef G4PVPLACEMENT_HH #define G4PVPLACEMENT_HH #include "G4VPhysicalVolume.hh" #include "G4Transform3D.hh" class G4PVPlacement : public G4VPhysicalVolume { public: // with description G4PVPlacement(G4RotationMatrix *pRot, const G4ThreeVector &tlate, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother, G4bool pMany, G4int pCopyNo); // Initialise a single volume, positioned in a frame which is rotated by // *pRot and traslated by tlate, relative to the coordinate system of the // mother volume pMother. // If pRot=0 the volume is unrotated with respect to its mother. // The physical volume is added to the mother's logical volume. // (The above are exactly the arguments of G4VPhysicalVolume) // Arguments particular to G4PVPlacement: // pMany Currently NOT used. For future use to identify if the volume // is MANY in the GEANT 3 sense, or not. // pCopyNo should be set to 0 for the first volume of a given type. G4PVPlacement(const G4Transform3D &Transform3D, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother, G4bool pMany, G4int pCopyNo); // Additional constructor, which expects a G4Transform3D that represents // the direct rotation and translation of the solid (NOT of the frame). // The G4Transform3D argument should be constructed by: // i) First rotating it to align the solid to the system of // reference of its mother volume *pMother, and // ii) Then placing the solid at the location Transform3D.getTranslation(), // with respect to the origin of the system of coordinates of the // mother volume. // [ This is useful for the people who prefer to think in terms // of moving objects in a given reference frame. ] // All other arguments are the same as for the previous constructor. G4PVPlacement(G4RotationMatrix *pRot, const G4ThreeVector &tlate, G4LogicalVolume *pCurrentLogical, const G4String& pName, G4LogicalVolume *pMotherLogical, G4bool pMany, G4int pCopyNo); // A simple variation of the 1st constructor, only specifying the // mother volume as a pointer to its logical volume instead of its // physical volume. [ This is a very natural way of defining a physical // volume, and is especially useful when creating subdetectors: the // mother volumes is not placed until a later stage of the assembly // program. ] G4PVPlacement(const G4Transform3D &Transform3D, G4LogicalVolume *pCurrentLogical, const G4String& pName, G4LogicalVolume *pMotherLogical, G4bool pMany, G4int pCopyNo); // Utilises both variations above (from 2nd and 3rd constructor). virtual ~G4PVPlacement(); // Default destructor. virtual G4int GetCopyNo() const; virtual void SetCopyNo(G4int CopyNo); // Gets and sets the copy number of the volume. virtual void Setup(G4VPhysicalVolume *pMother); // Sets the pointer to the mother volume. // Must not be called when geometry closed. public: // without description virtual G4bool IsMany() const; virtual G4bool IsReplicated() const; virtual G4VPVParameterisation* GetParameterisation() const; virtual void GetReplicationData(EAxis& axis, G4int& nReplicas, G4double& width, G4double& offset, G4bool& consuming) const; private: static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix &RotMat); // Auxiliary function for 2nd constructor (one with G4Transform3D). // Creates a new RotMatrix on the heap (using "new") and copies // its argument into it. G4PVPlacement(const G4PVPlacement&); G4PVPlacement& operator=(const G4PVPlacement&); // Private copy constructor and assignement operator. private: G4bool fmany; // flag for booleans/MANY - not used G4bool fallocatedRotM; // flag for allocation of Rotation Matrix G4int fcopyNo; // for identification }; #endif