// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4SmoothTrajectory class implementation // // Contact: // Questions and comments to this code should be sent to // Katsuya Amako (e-mail: Katsuya.Amako@kek.jp) // Makoto Asai (e-mail: asai@slac.stanford.edu) // Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp) // -------------------------------------------------------------------- #include "G4SmoothTrajectory.hh" #include "G4ClonedSmoothTrajectory.hh" #include "G4AttDef.hh" #include "G4AttDefStore.hh" #include "G4AttValue.hh" #include "G4ParticleTable.hh" #include "G4SmoothTrajectoryPoint.hh" #include "G4UIcommand.hh" #include "G4UnitsTable.hh" #include "G4AutoLock.hh" namespace { G4Mutex CloneSmoothTrajectoryMutex = G4MUTEX_INITIALIZER; } // #define G4ATTDEBUG #ifdef G4ATTDEBUG # include "G4AttCheck.hh" #endif G4Allocator*& aSmoothTrajectoryAllocator() { G4ThreadLocalStatic G4Allocator* _instance = nullptr; return _instance; } G4SmoothTrajectory::G4SmoothTrajectory(const G4Track* aTrack) { G4ParticleDefinition* fpParticleDefinition = aTrack->GetDefinition(); ParticleName = fpParticleDefinition->GetParticleName(); PDGCharge = fpParticleDefinition->GetPDGCharge(); PDGEncoding = fpParticleDefinition->GetPDGEncoding(); fTrackID = aTrack->GetTrackID(); fParentID = aTrack->GetParentID(); initialKineticEnergy = aTrack->GetKineticEnergy(); initialMomentum = aTrack->GetMomentum(); positionRecord = new G4TrajectoryPointContainer(); // Following is for the first trajectory point // positionRecord->push_back(new G4SmoothTrajectoryPoint(aTrack->GetPosition())); // The first point has no auxiliary points, so set the auxiliary // points vector to NULL // positionRecord->push_back(new G4SmoothTrajectoryPoint(aTrack->GetPosition(), nullptr)); } G4SmoothTrajectory::G4SmoothTrajectory(G4SmoothTrajectory& right) { ParticleName = right.ParticleName; PDGCharge = right.PDGCharge; PDGEncoding = right.PDGEncoding; fTrackID = right.fTrackID; fParentID = right.fParentID; initialKineticEnergy = right.initialKineticEnergy; initialMomentum = right.initialMomentum; positionRecord = new G4TrajectoryPointContainer(); for (auto& i : *right.positionRecord) { auto rightPoint = (G4SmoothTrajectoryPoint*)i; positionRecord->push_back(new G4SmoothTrajectoryPoint(*rightPoint)); } } G4VTrajectory* G4SmoothTrajectory::CloneForMaster() const { G4AutoLock lock(&CloneSmoothTrajectoryMutex); auto* cloned = new G4ClonedSmoothTrajectory(*this); return cloned; } G4SmoothTrajectory::~G4SmoothTrajectory() { if (positionRecord != nullptr) { for (auto& i : *positionRecord) { delete i; } positionRecord->clear(); delete positionRecord; } } void G4SmoothTrajectory::ShowTrajectory(std::ostream& os) const { // Invoke the default implementation in G4VTrajectory... // G4VTrajectory::ShowTrajectory(os); // ... or override with your own code here. } void G4SmoothTrajectory::DrawTrajectory() const { // Invoke the default implementation in G4VTrajectory... // G4VTrajectory::DrawTrajectory(); // ... or override with your own code here. } const std::map* G4SmoothTrajectory::GetAttDefs() const { G4bool isNew; std::map* store = G4AttDefStore::GetInstance("G4SmoothTrajectory", isNew); if (isNew) { G4String ID("ID"); (*store)[ID] = G4AttDef(ID, "Track ID", "Physics", "", "G4int"); G4String PID("PID"); (*store)[PID] = G4AttDef(PID, "Parent ID", "Physics", "", "G4int"); G4String PN("PN"); (*store)[PN] = G4AttDef(PN, "Particle Name", "Physics", "", "G4String"); G4String Ch("Ch"); (*store)[Ch] = G4AttDef(Ch, "Charge", "Physics", "e+", "G4double"); G4String PDG("PDG"); (*store)[PDG] = G4AttDef(PDG, "PDG Encoding", "Physics", "", "G4int"); G4String IKE("IKE"); (*store)[IKE] = G4AttDef(IKE, "Initial kinetic energy", "Physics", "G4BestUnit", "G4double"); G4String IMom("IMom"); (*store)[IMom] = G4AttDef(IMom, "Initial momentum", "Physics", "G4BestUnit", "G4ThreeVector"); G4String IMag("IMag"); (*store)[IMag] = G4AttDef(IMag, "Initial momentum magnitude", "Physics", "G4BestUnit", "G4double"); G4String NTP("NTP"); (*store)[NTP] = G4AttDef(NTP, "No. of points", "Physics", "", "G4int"); } return store; } std::vector* G4SmoothTrajectory::CreateAttValues() const { auto values = new std::vector; values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fTrackID), "")); values->push_back(G4AttValue("PID", G4UIcommand::ConvertToString(fParentID), "")); values->push_back(G4AttValue("PN", ParticleName, "")); values->push_back(G4AttValue("Ch", G4UIcommand::ConvertToString(PDGCharge), "")); values->push_back(G4AttValue("PDG", G4UIcommand::ConvertToString(PDGEncoding), "")); values->push_back(G4AttValue("IKE", G4BestUnit(initialKineticEnergy, "Energy"), "")); values->push_back(G4AttValue("IMom", G4BestUnit(initialMomentum, "Energy"), "")); values->push_back(G4AttValue("IMag", G4BestUnit(initialMomentum.mag(), "Energy"), "")); values->push_back(G4AttValue("NTP", G4UIcommand::ConvertToString(GetPointEntries()), "")); #ifdef G4ATTDEBUG G4cout << G4AttCheck(values, GetAttDefs()); #endif return values; } void G4SmoothTrajectory::AppendStep(const G4Step* aStep) { positionRecord->push_back(new G4SmoothTrajectoryPoint( aStep->GetPostStepPoint()->GetPosition(), aStep->GetPointerToVectorOfAuxiliaryPoints())); } G4ParticleDefinition* G4SmoothTrajectory::GetParticleDefinition() { return (G4ParticleTable::GetParticleTable()->FindParticle(ParticleName)); } void G4SmoothTrajectory::MergeTrajectory(G4VTrajectory* secondTrajectory) { if (secondTrajectory == nullptr) return; auto seco = (G4SmoothTrajectory*)secondTrajectory; G4int ent = seco->GetPointEntries(); // initial point of the second trajectory should not be merged // for (G4int i = 1; i < ent; ++i) { positionRecord->push_back((*(seco->positionRecord))[i]); } delete (*seco->positionRecord)[0]; seco->positionRecord->clear(); }