// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ImportanceProcess // // Class description: // // Used internally by importance sampling in the "mass" geometry. // This process is a forced post step process. It will apply // importance sampling if the particle crosses a boundary in the // "mass" geometry. // Author: Michael Dressel, 2002 // -------------------------------------------------------------------- #ifndef G4ImportanceProcess_hh #define G4ImportanceProcess_hh 1 #include "G4VProcess.hh" #include "G4VTrackTerminator.hh" #include "G4VTouchable.hh" class G4SamplingPostStepAction; class G4VImportanceAlgorithm; class G4VIStore; class G4Step; class G4Navigator; class G4TransportationManager; class G4PathFinder; #include "G4FieldTrack.hh" #include "G4TouchableHandle.hh" #include "G4MultiNavigator.hh" // For ELimited enum class G4ImportanceProcess : public G4VProcess, public G4VTrackTerminator { public: G4ImportanceProcess(const G4VImportanceAlgorithm &aImportanceAlgorithm, const G4VIStore &aIstore, const G4VTrackTerminator *TrackTerminator, const G4String &aName = "ImportanceProcess", G4bool para = false); // creates a G4ParticleChange virtual ~G4ImportanceProcess(); // delete the G4ParticleChange G4ImportanceProcess(const G4ImportanceProcess &) = delete; G4ImportanceProcess &operator=(const G4ImportanceProcess &) = delete; //-------------------------------------------------------------- // Set Parallel World //-------------------------------------------------------------- void SetParallelWorld(const G4String& parallelWorldName); //-------------------------------------------------------------- // Process interface //-------------------------------------------------------------- void StartTracking(G4Track*); virtual G4double PostStepGetPhysicalInteractionLength(const G4Track& aTrack, G4double previousStepSize, G4ForceCondition* condition); // make process beeing forced virtual G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&); // manage the importance sampling in the "mass" geometry virtual void KillTrack() const; // used in case no scoring process follows that does the killing virtual const G4String& GetName() const; // no operation in AtRestDoIt and AlongStepDoIt virtual G4double AlongStepGetPhysicalInteractionLength(const G4Track&, G4double , G4double , G4double& , G4GPILSelection*); virtual G4double AtRestGetPhysicalInteractionLength(const G4Track& , G4ForceCondition*); virtual G4VParticleChange* AtRestDoIt(const G4Track&, const G4Step&); virtual G4VParticleChange* AlongStepDoIt(const G4Track&, const G4Step&); private: void CopyStep(const G4Step& step); G4Step* fGhostStep = nullptr; G4StepPoint* fGhostPreStepPoint = nullptr; G4StepPoint* fGhostPostStepPoint = nullptr; G4ParticleChange* fParticleChange = nullptr; const G4VImportanceAlgorithm &fImportanceAlgorithm; const G4VIStore& fIStore; G4SamplingPostStepAction* fPostStepAction = nullptr; G4TransportationManager* fTransportationManager = nullptr; G4PathFinder* fPathFinder = nullptr; // ------------------------------- // Navigation in the Ghost World: // ------------------------------- G4String fGhostWorldName = "NoParallelWorld"; G4VPhysicalVolume* fGhostWorld = nullptr; G4Navigator* fGhostNavigator = nullptr; G4int fNavigatorID = -1; G4TouchableHandle fOldGhostTouchable; G4TouchableHandle fNewGhostTouchable; G4FieldTrack fFieldTrack = '0'; G4double fGhostSafety = -1; G4bool fOnBoundary = false; G4bool fParaflag = false; G4FieldTrack fEndTrack = '0'; ELimited feLimited = kDoNot; }; #endif