// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // #ifndef G4VInteractiveSession_H #define G4VInteractiveSession_H 1 #include "G4VInteractorManager.hh" #include class G4UImessenger; class G4SceneTreeItem; // Class description : // // G4VInteractiveSession is a base class to isolate common things // to various graphical "basic" G4UI sessions ; AddMenu, AddButton, // a dictionnary for widgets. // The word "interactor" is for "piece of user interface" or "widget". class G4VInteractiveSession { public: // with description struct OutputStyle { G4bool fixed, bold, highlight; }; G4VInteractiveSession(); virtual ~G4VInteractiveSession(); virtual void AddMenu(const char*, const char*); virtual void AddButton(const char*, const char*, const char*); virtual void AddIcon(const char*, const char*, const char*, const char*); virtual void DefaultIcons(bool); virtual void SetOutputStyle(const char*, const char*); virtual void NativeMenu(bool); virtual void ClearMenu(); virtual void UpdateSceneTree(const G4SceneTreeItem&); void AddInteractor(G4String, G4Interactor); G4Interactor GetInteractor(const G4String&); const std::map& GetOutputStyles() const; protected: void SetStyleUtility(const G4String& destination, const G4String& style); // clang-format off std::map fOutputStyles { {"cout",{true,false,true}}, {"cerr",{true,true,true}}, {"warn",{true,false,true}}, {"error",{true,true,true}}, {"debug",{true,false,true}}}; // clang-format on private: G4UImessenger* messenger; using G4interactor_map = std::map>; G4interactor_map interactors; }; #endif