// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id:$ // // Class G4MTRandFlat // // Modified version with MT extensions // of corresponding CLHEP class RandFlat // -------------------------------------------------------------------- #ifndef G4MTRandFlat_hh #define G4MTRandFlat_hh 1 #include "G4MTHepRandom.hh" class G4MTRandFlat : public G4MTHepRandom { public: inline G4MTRandFlat ( CLHEP::HepRandomEngine& anEngine ); inline G4MTRandFlat ( CLHEP::HepRandomEngine& anEngine, G4double width ); inline G4MTRandFlat ( CLHEP::HepRandomEngine& anEngine, G4double a, G4double b ); inline G4MTRandFlat ( CLHEP::HepRandomEngine* anEngine ); inline G4MTRandFlat ( CLHEP::HepRandomEngine* anEngine, G4double width ); inline G4MTRandFlat ( CLHEP::HepRandomEngine* anEngine, G4double a, G4double b ); // These constructors should be used to instantiate a RandFlat // distribution object defining a local engine for it. // The static generator will be skipped using the non-static methods // defined below. // If the engine is passed by pointer the corresponding engine object // will be deleted by the RandFlat destructor. // If the engine is passed by reference the corresponding engine object // will not be deleted by the RandFlat destructor. virtual ~G4MTRandFlat(); // Destructor // Static methods to shoot random values using the static generator static G4double shoot(); static inline G4double shoot( G4double width ); static inline G4double shoot( G4double a, G4double b ); static inline G4long shootInt( G4long n ); static inline G4long shootInt( G4long m, G4long n ); static inline G4int shootBit(); static void shootArray ( const G4int size, G4double* vect ); static void shootArray ( const G4int size, G4double* vect, G4double lx, G4double dx ); // Static methods to shoot random values using a given engine // by-passing the static generator. static inline G4double shoot ( CLHEP::HepRandomEngine* anEngine ); static inline G4double shoot( CLHEP::HepRandomEngine* anEngine, G4double width ); static inline G4double shoot( CLHEP::HepRandomEngine* anEngine, G4double a, G4double b ); static inline G4long shootInt( CLHEP::HepRandomEngine* anEngine, G4long n ); static inline G4long shootInt( CLHEP::HepRandomEngine* anEngine, G4long m, G4long n ); static inline G4int shootBit( CLHEP::HepRandomEngine* ); static inline void shootArray ( CLHEP::HepRandomEngine* anEngine, const G4int size, G4double* vect ); static void shootArray ( CLHEP::HepRandomEngine* anEngine, const G4int size, G4double* vect, G4double lx, G4double dx ); // Methods using the localEngine to shoot random values, by-passing // the static generator. inline G4double fire(); inline G4double fire( G4double width ); inline G4double fire( G4double a, G4double b ); inline G4long fireInt( G4long n ); inline G4long fireInt( G4long m, G4long n ); inline G4int fireBit(); void fireArray (const G4int size, G4double* vect); void fireArray (const G4int size, G4double* vect, G4double lx, G4double dx); G4double operator()(); G4double operator()( G4double width ); G4double operator()( G4double a, G4double b ); private: // ShootBits generates an integer random number, // which is used by fireBit(). // The number is stored in randomInt and firstUnusedBit inline void fireBits(); static inline void shootBits(); static inline void shootBits(CLHEP::HepRandomEngine*); // In MSB, the most significant bit of the integer random number // generated by ShootBits() is set. // Note: // the number of significant bits must be chosen so that // - an unsigned long can hold it // - and it should be less than the number of bits returned // by Shoot() which are not affected by precision problems // on _each_ architecture. // (Aim: the random generators should be machine-independent). static const unsigned long MSB; static const G4int MSBBits; // These two are set up in RandFlat.cc and need not be saved/restored unsigned long randomInt; unsigned long firstUnusedBit; static G4ThreadLocal unsigned long staticRandomInt; static G4ThreadLocal unsigned long staticFirstUnusedBit; CLHEP::HepRandomEngine* localEngine; G4bool deleteEngine; G4double defaultA; G4double defaultB; }; #include "G4MTRandFlat.icc" #endif