// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file persistency/gdml/G02/src/G02PrimaryGeneratorAction.cc /// \brief Implementation of the G02PrimaryGeneratorAction class // // // $Id: G02PrimaryGeneratorAction.cc 68025 2013-03-13 13:43:46Z gcosmo $ // // Class G02PrimaryGeneratorAction implementation // // ---------------------------------------------------------------------------- #include "G02PrimaryGeneratorAction.hh" #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4SystemOfUnits.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G02PrimaryGeneratorAction::G02PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fParticleTable(0) { // Particle gun and particle table // fParticleGun = new G4ParticleGun(); fParticleTable = G4ParticleTable::GetParticleTable(); // Default particle // fParticleGun->SetParticleDefinition(fParticleTable->FindParticle("geantino")); fParticleGun->SetParticleEnergy( 1.0*MeV ); G4ThreeVector err1=G4ThreeVector(-1260,-560,40); // outside G4ThreeVector err2=G4ThreeVector(100,-240,120); // inside G4ThreeVector err2v=(err2-err1).unit(); fParticleGun->SetParticleMomentumDirection(err2v); fParticleGun->SetParticlePosition(err1); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G02PrimaryGeneratorAction::~G02PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { fParticleGun->GeneratePrimaryVertex(anEvent); }