// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file persistency/gdml/G01/src/G01PrimaryGeneratorAction.cc /// \brief Implementation of the G01PrimaryGeneratorAction class // // // $Id: G01PrimaryGeneratorAction.cc 68025 2013-03-13 13:43:46Z gcosmo $ // // #include "G01PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4SystemOfUnits.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G01PrimaryGeneratorAction::G01PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(0) { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; fParticleGun->SetParticleDefinition( particleTable->FindParticle(particleName="geantino")); fParticleGun->SetParticleEnergy(1.0*GeV); fParticleGun->SetParticlePosition(G4ThreeVector(-2.0*m, 0.1, 0.1)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G01PrimaryGeneratorAction::~G01PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { G4int i = anEvent->GetEventID() % 3; G4ThreeVector v(1.0,0.0,0.0); switch(i) { case 0: break; case 1: v.setY(0.1); break; case 2: v.setZ(0.1); break; } fParticleGun->SetParticleMomentumDirection(v); fParticleGun->GeneratePrimaryVertex(anEvent); }