// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4DNAExcitationInWater.icc,v 1.3 2006/06/29 19:34:14 gunter Exp $ // GEANT4 tag $Name: geant4-08-01 $ // #ifdef G4DNAEXCITATIONINWATER_HH template G4VParticleChange * G4DNAExcitationInWater :: PostStepDoIt(const G4Track & aTrack, const G4Step & aStep) { const G4int z(10); // H2O number of electrons this->aParticleChange.Initialize(aTrack); G4double k; k=aTrack.GetDynamicParticle()->GetKineticEnergy(); G4int excitationLevel(this->RandomizePartialCrossSection(k, z)); G4double excitationEnergy(this->EnergyConstant(excitationLevel)); this->aParticleChange.ProposeEnergy(k-excitationEnergy); this->aParticleChange.ProposeLocalEnergyDeposit(excitationEnergy); this->aParticleChange.ProposeMomentumDirection(aTrack.GetDynamicParticle()->GetMomentumDirection()); this->aParticleChange.SetNumberOfSecondaries(0); return G4VDNAProcessInWater::PostStepDoIt(aTrack, aStep); } #endif /* G4DNAEXCITATIONINWATER_HH */