// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VGraphicsSystem.hh,v 1.10 2003/06/16 17:14:07 gunter Exp $ // GEANT4 tag $Name: geant4-05-02-patch-01 $ // // // John Allison 27th March 1996 // // Class description // // Abstract interface class for graphics systems. #ifndef G4VGRAPHICSSYSTEM_HH #define G4VGRAPHICSSYSTEM_HH #include "globals.hh" class G4VSceneHandler; class G4VViewer; class G4VGraphicsSystem { public: // With description enum Functionality { noFunctionality, nonEuclidian, // e.g., tree representation of geometry hierarchy. twoD, // Simple 2D, e.g., X (no stored structures). twoDStore, // 2D with stored structures. threeD, // Passive 3D (with stored structures). threeDInteractive, // 3D with "pick" functionality. virtualReality // Virtual Reality functionality. }; G4VGraphicsSystem (const G4String& name, Functionality f); G4VGraphicsSystem (const G4String& name, const G4String& nickname, Functionality f); G4VGraphicsSystem (const G4String& name, const G4String& nickname, const G4String& description, Functionality f); virtual ~G4VGraphicsSystem (); virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0; virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0; // Access functions. const G4String& GetName () const; const G4String& GetNickname () const; const G4String& GetDescription () const; Functionality GetFunctionality () const; protected: const G4String fName; const G4String fNickname; const G4String fDescription; Functionality fFunctionality; }; std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs); #include "G4VGraphicsSystem.icc" #endif