// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.7 2003/06/10 17:13:32 gcosmo Exp $ // GEANT4 tag $Name: geant4-05-02-patch-01 $ // // // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #include "G4OpenGLImmediateWin32Viewer.hh" #include "G4ios.hh" G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer (G4OpenGLImmediateSceneHandler& scene, const G4String& name): G4OpenGLViewer (scene), G4OpenGLWin32Viewer (scene), G4OpenGLImmediateViewer (scene), G4VViewer (scene, scene.IncrementViewCount (), name) { if (fViewId < 0) return; // In case error in base class instantiation. } void G4OpenGLImmediateWin32Viewer::Initialise () { // ensure a suitable window was found CreateGLWin32Context (); CreateMainWindow (); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. if (doublebuffer) { doublebuffer = false; glDrawBuffer (GL_FRONT); } // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } void G4OpenGLImmediateWin32Viewer::DrawView () { // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. if (doublebuffer) { doublebuffer = false; glDrawBuffer (GL_FRONT); } if (white_background == true) { glClearColor (1., 1., 1., 1.); } else { glClearColor (0., 0., 0., 1.); } glClearDepth (1.0); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... //Win32 version needed //glXMakeCurrent (dpy, win, cx); glViewport (0, 0, WinSize_x, WinSize_y); ClearView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); FinishView (); } #endif