// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4InteractionContent.hh,v 1.1 2003/10/07 11:26:00 hpw Exp $ // GEANT4 tag $Name: geant4-06-00-patch-01 $ // #ifndef G4InteractionContent_h #define G4InteractionContent_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4InteractionContent---------------- // by Gunter Folger, June 1998. // class for a storing colliding particles in PartonString Models // ------------------------------------------------------------ #include "globals.hh" #include "G4VSplitableHadron.hh" class G4InteractionContent { public: G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant); ~G4InteractionContent(); int operator==(const G4InteractionContent &right) const; int operator!=(const G4InteractionContent &right) const; G4VSplitableHadron * GetProjectile() const ; G4VSplitableHadron * GetTarget() const; void SetTarget(G4VSplitableHadron *aTarget); G4int GetNumberOfSoftCollisions(); G4int GetNumberOfHardCollisions(); void SetNumberOfSoftCollisions(int); void SetNumberOfHardCollisions(int); G4int GetNumberOfDiffractiveCollisions(); void SetNumberOfDiffractiveCollisions(int); void SplitHadrons(); public: G4InteractionContent(){} G4InteractionContent(const G4InteractionContent &right); const G4InteractionContent & operator=(const G4InteractionContent &right); protected: private: G4VSplitableHadron * theTarget; G4VSplitableHadron * theProjectile; G4int theNumberOfHard; G4int theNumberOfSoft; G4int theNumberOfDiffractive; }; // Class G4InteractionContent inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const { return theProjectile; } inline G4VSplitableHadron * G4InteractionContent::GetTarget() const { return theTarget; } inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget) { theTarget = aTarget; } inline G4int G4InteractionContent::GetNumberOfSoftCollisions() { return theNumberOfSoft; } inline G4int G4InteractionContent::GetNumberOfHardCollisions() { return theNumberOfHard; } inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol) { theNumberOfSoft = nCol; } inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol) { theNumberOfHard = nCol; } inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions() { return theNumberOfDiffractive; } inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol) { theNumberOfDiffractive = nCol; } inline void G4InteractionContent::SplitHadrons() { if ( theProjectile != NULL ) theProjectile->SplitUp(); if ( theTarget != NULL ) theTarget->SplitUp(); } #endif