// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VisCommandsScene.hh,v 1.9 2001/02/03 18:39:44 johna Exp $ // GEANT4 tag $Name: geant4-03-01 $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENE_HH #define G4VISCOMMANDSSCENE_HH #include "G4VVisCommand.hh" class G4UIcommand; class G4UIcmdWithAString; class G4UIcmdWithoutParameter; class G4VVisCommandScene: public G4VVisCommand { public: G4VVisCommandScene (); virtual ~G4VVisCommandScene (); protected: G4String CurrentSceneName (); void UpdateCandidateLists (); void UpdateVisManagerScene (const G4String& sceneName = ""); private: G4VVisCommandScene (const G4VVisCommandScene&); G4VVisCommandScene& operator = (const G4VVisCommandScene&); }; class G4VisCommandSceneCreate: public G4VVisCommandScene { public: G4VisCommandSceneCreate (); virtual ~G4VisCommandSceneCreate (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneCreate (const G4VisCommandSceneCreate&); G4VisCommandSceneCreate& operator = (const G4VisCommandSceneCreate&); G4String NextName (); G4UIcmdWithAString* fpCommand; G4int fId; }; class G4VisCommandSceneEdit: public G4VVisCommandScene { public: G4VisCommandSceneEdit (); virtual ~G4VisCommandSceneEdit (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneEdit (const G4VisCommandSceneEdit&); G4VisCommandSceneEdit& operator = (const G4VisCommandSceneEdit&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneList: public G4VVisCommandScene { public: G4VisCommandSceneList (); virtual ~G4VisCommandSceneList (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneList (const G4VisCommandSceneList&); G4VisCommandSceneList& operator = (const G4VisCommandSceneList&); G4UIcommand* fpCommand; }; class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene { public: G4VisCommandSceneNotifyHandlers (); virtual ~G4VisCommandSceneNotifyHandlers (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneNotifyHandlers (const G4VisCommandSceneNotifyHandlers&); G4VisCommandSceneNotifyHandlers& operator = (const G4VisCommandSceneNotifyHandlers&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneRemove: public G4VVisCommandScene { public: G4VisCommandSceneRemove (); virtual ~G4VisCommandSceneRemove (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneRemove (const G4VisCommandSceneRemove&); G4VisCommandSceneRemove& operator = (const G4VisCommandSceneRemove&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneSelect: public G4VVisCommandScene { public: G4VisCommandSceneSelect (); virtual ~G4VisCommandSceneSelect (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneSelect (const G4VisCommandSceneSelect&); G4VisCommandSceneSelect& operator = (const G4VisCommandSceneSelect&); G4UIcmdWithAString* fpCommand; }; #endif