// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML2SceneHandler.hh,v 1.5 1999/12/16 17:25:16 johna Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // G4VRML2SceneHandler.hh // Satoshi Tanaka & Yasuhide Sawada #ifdef G4VIS_BUILD_VRML_DRIVER #ifndef G4VRML2_SCENE_HANDLER_HH #define G4VRML2_SCENE_HANDLER_HH #include "globals.hh" #include "G4LogicalVolume.hh" #include "G4VSceneHandler.hh" #include "G4FRClient.hh" class G4VRML2; class G4VisAttributes; class G4VRML2SceneHandler: public G4VSceneHandler { enum { MAX_CONNECTION_TRIAL = 10 } ; // methods (public) public: G4VRML2SceneHandler(G4VRML2& system, const G4String& name = ""); virtual ~G4VRML2SceneHandler(); void AddThis(const G4Box&); void AddThis(const G4Cons&); void AddThis(const G4Tubs&); void AddThis(const G4Trd&); void AddThis(const G4Trap&); void AddThis(const G4Sphere&); void AddThis(const G4Para&); void AddThis(const G4Torus&); void AddThis ( const G4Polycone& polycone ) { G4VSceneHandler::AddThis (polycone); } void AddThis ( const G4Polyhedra& polyhedra) { G4VSceneHandler::AddThis (polyhedra); } void AddThis(const G4VSolid&); void BeginPrimitives(const G4Transform3D& objectTransformation); void EndPrimitives(); void AddPrimitive(const G4Polyline&); void AddPrimitive(const G4Polyhedron&); void AddPrimitive(const G4NURBS&); void AddPrimitive(const G4Text&); void AddPrimitive(const G4Circle&); void AddPrimitive(const G4Square&); void AddPrimitive (const G4Polymarker& polymarker) { G4VSceneHandler::AddPrimitive (polymarker); } void ClearStore(); void BeginModeling(); void EndModeling(); static G4int GetSceneCount() { return fSceneCount; } void VRMLBeginModeling(); void VRMLEndModeling(); void connectPort(int max_trial = MAX_CONNECTION_TRIAL ); void closePort(); // methods (private) private: void SendMaterialNode ( const G4VisAttributes* pAV ); void SendMaterialNode (); void SendLineColor ( const G4VisAttributes* pAV ); void SendMarkerColor ( const G4VMarker& mark ) ; void SendMarkerWorldPosition ( const G4VMarker& mark ) ; G4double GetMarkerHalfSize ( const G4VMarker& mark ) ; void GetMarkerWorldPosition ( const G4VMarker& mark , double* pX , double* pY , double* pZ ) ; G4bool IsPVPickable () { return fPVPickable ;} void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;} G4double SetPVTransparency () ; G4double GetPVTransparency () { return fPVTransparency ; } // data private: G4VRML2& fSystem; // Graphics system for this scene. G4bool fPVPickable ; G4double fPVTransparency ; static G4int fSceneIdCount; static G4int fSceneCount; // No. of existing scenes. public: G4FRClient fDest ; }; #endif //G4VRML2_SCENE_HH #endif //G4VIS_BUILD_VRML_DRIVER