// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4RayTrajectory.hh,v 1.7 2001/02/23 15:43:13 johna Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // // class description: // // This is a concrete class of G4VTrajectory which represents a trajectory of a ray. // This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction. // This class does not have concrete implementations of draw and print methods but // information stored in this class is used by determining a colour of a pixel of the picture. // /////////////////// //G4RayTrajectory.hh /////////////////// #ifndef G4RayTrajectory_h #define G4RayTrajectory_h 1 class G4Step; #include "G4VTrajectory.hh" #include "G4Allocator.hh" #include #include "g4std/vector" #include "globals.hh" #include "G4Track.hh" #include "G4RayTrajectoryPoint.hh" class G4RayTrajectory : public G4VTrajectory { public: G4RayTrajectory(); G4RayTrajectory(G4RayTrajectory & right); virtual ~G4RayTrajectory(); inline void* operator new(size_t); inline void operator delete(void*); inline int operator == (const G4RayTrajectory& right){return (this==&right);} virtual void AppendStep(const G4Step*); virtual void ShowTrajectory() const; virtual void DrawTrajectory(G4int i_mode=0) const {;} virtual int GetPointEntries() const {return positionRecord->size();} virtual G4VTrajectoryPoint* GetPoint(G4int i) const { return (*positionRecord)[i]; } G4RayTrajectoryPoint* GetPointC(G4int i) const { return (*positionRecord)[i]; } virtual void MergeTrajectory(G4VTrajectory* secondTrajectory); private: G4std::vector* positionRecord; }; extern G4Allocator G4RayTrajectoryAllocator; inline void* G4RayTrajectory::operator new(size_t) { void* aTrajectory; aTrajectory = (void*)G4RayTrajectoryAllocator.MallocSingle(); return aTrajectory; } inline void G4RayTrajectory::operator delete(void* aTrajectory) { G4RayTrajectoryAllocator.FreeSingle((G4RayTrajectory*)aTrajectory); } #endif