// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLImmediateWin32Viewer.cc,v 1.2 1999/12/15 14:54:07 gunter Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // // Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #include "G4OpenGLImmediateWin32Viewer.hh" #include #include #include #include "G4ios.hh" #include #include G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer (G4OpenGLImmediateSceneHandler& scene): G4OpenGLViewer (scene), G4OpenGLWin32Viewer (scene), G4OpenGLImmediateViewer (scene), G4VViewer (scene, scene.IncrementViewCount ()) { if (fViewId < 0) return; // In case error in base class instantiation. // ensure a suitable window was found CreateGLWin32Context (); CreateMainWindow (); // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. if (doublebuffer) { doublebuffer = false; glDrawBuffer (GL_FRONT); } // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } void G4OpenGLImmediateWin32Viewer::DrawView () { // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. if (doublebuffer) { doublebuffer = false; glDrawBuffer (GL_FRONT); } if (white_background == true) { glClearColor (1., 1., 1., 1.); } else { glClearColor (0., 0., 0., 1.); } glClearDepth (1.0); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... //Win32 version needed //glXMakeCurrent (dpy, win, cx); glViewport (0, 0, WinSize_x, WinSize_y); ClearView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); FinishView (); } #endif