// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLStoredWin32Viewer.hh,v 1.2 1999/12/15 14:54:04 gunter Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // // Class G4OpenGLStoredWin32Viewer : a class derived from // G4OpenGLWin32Viewer and G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #ifndef G4OPENGLSTOREDWIN32VIEWER_HH #define G4OPENGLSTOREDWIN32VIEWER_HH #include "G4VViewer.hh" #include "G4OpenGLStoredViewer.hh" #include "G4OpenGLWin32Viewer.hh" class G4OpenGLStoredSceneHandler; class G4OpenGLStoredWin32Viewer: public G4OpenGLWin32Viewer, public G4OpenGLStoredViewer{ public: G4OpenGLStoredWin32Viewer (G4OpenGLStoredSceneHandler& scene); void DrawView (); }; #endif #endif