// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VModularPhysicsList.hh,v 1.1 2000/11/14 23:53:13 kurasige Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // // ------------------------------------------------------------ // GEANT 4 class header file // Class Description: // This class is an derived class of G4VUserPhysicsList. // User should regsiter his/her physics constructors // by using // G4VModularPhysicsList::RegsiterPhysics() // to construt particles and processes. // In addition User must implement following four virtual methods // in his own concrete class derived from this class. // G4VModularPhysicsList::SetCuts() // set cut values in range to all particles // (and rebuilding physics table will be invoked ) // // ------------------------------------------- // History // first version 12 Nov. 2000 by H.Kurashige // ------------------------------------------------------------ #ifndef G4VModularPhysicsList_h #define G4VModularPhysicsList_h 1 #include "globals.hh" #include "G4ios.hh" #include "g4std/vector" #include "G4VUserPhysicsList.hh" #include "G4VPhysicsConstructor.hh" class G4VModularPhysicsList: public G4VUserPhysicsList { public: G4VModularPhysicsList(); virtual ~G4VModularPhysicsList(); public: // with description // "SetCuts" method sets a cut value for all particle types // in the particle table virtual void SetCuts() = 0; protected: // with description // This method will be invoked in the Construct() method. // each particle type will be instantiated virtual void ConstructParticle(); // This method will be invoked in the Construct() method. // each physics process will be instantiated and // registered to the process manager of each particle type virtual void ConstructProcess(); public: // with description void RegisterPhysics(G4VPhysicsConstructor* ); const G4VPhysicsConstructor* GetPhysics(G4int index) const; const G4VPhysicsConstructor* GetPhysics(const G4String& name) const; ///////////////////////////////////// protected: // with description // vector of pointers to G4VPhysicsConstructor typedef G4std::vector G4PhysConstVector; G4PhysConstVector* physicsVector; }; inline G4VModularPhysicsList::G4VModularPhysicsList() : G4VUserPhysicsList() { physicsVector = new G4PhysConstVector(); } inline G4VModularPhysicsList::~G4VModularPhysicsList() { G4PhysConstVector::iterator itr; for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) { delete (*itr); } physicsVector->clear(); } inline void G4VModularPhysicsList::ConstructParticle() { // create particles G4PhysConstVector::iterator itr; for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) { (*itr)->ConstructParticle();; } } inline void G4VModularPhysicsList::ConstructProcess() { AddTransportation(); G4PhysConstVector::iterator itr; for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) { (*itr)->ConstructProcess(); } } inline void G4VModularPhysicsList::RegisterPhysics(G4VPhysicsConstructor* fPhysics) { physicsVector->push_back(fPhysics); } inline const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(G4int idx) const { G4int i; G4PhysConstVector::iterator itr= physicsVector->begin(); for (i=0; iend() ; ++i) ++itr; if (itr!= physicsVector->end()) return (*itr); else return 0; } inline const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(const G4String& name) const { G4PhysConstVector::iterator itr; for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) { if ( name == (*itr)->GetPhysicsName()) break; } if (itr!= physicsVector->end()) return (*itr); else return 0; } #endif