// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VeEnergyLoss.icc,v 1.2 2000/05/23 14:39:26 urban Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // --------------------------------------------------------------- // GEANT 4 class inlined methods file // // For information related to this code contact: // CERN, IT Division, ASD group // History: based on object model of // 2nd December 1995, G.Cosmo // ------------ G4VeEnergyLoss physics process ------------ // by Laszlo Urban, 20 March 1997 // *************************************************************** // It is the first implementation of the NEW UNIFIED ENERGY LOSS PROCESS. // It calculates the energy loss of e+/e-. // ------------------------------------------------------------- // 18/11/98 , L. Urban // It is a modified version of G4VeEnergyLoss: // continuous energy loss with generation of subcutoff delta rays // --------------------------------------------------------------- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VeEnergyLoss::GetConstraints( const G4DynamicParticle* aParticle, G4Material* aMaterial) { // returns the Step limit // dRoverRange is the max. allowed relative range loss in one Step // it calculates dEdx and the range as well.... G4double CutInRange,StepLimit; G4bool isOutRange; const G4ParticleDefinition* ParticleType=aParticle->GetDefinition(); Charge = aParticle->GetDefinition()->GetPDGCharge(); if(Charge != lastCharge) { lastCharge = Charge ; } G4double KineticEnergy = aParticle->GetKineticEnergy(); fdEdx = G4EnergyLossTables::GetDEDX(ParticleType,KineticEnergy,aMaterial); fRangeNow = G4EnergyLossTables::GetRange(ParticleType,KineticEnergy,aMaterial); // compute the (random) Step limit if (fRangeNow>finalRange) { StepLimit = c1lim*fRangeNow+c2lim+c3lim/fRangeNow; //randomise this value if (rndmStepFlag) StepLimit = finalRange + (StepLimit-finalRange)*G4UniformRand(); if (StepLimit > fRangeNow) StepLimit = fRangeNow; } else StepLimit = fRangeNow; return StepLimit; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VeEnergyLoss::GetContinuousStepLimit( const G4Track& track, G4double, G4double currentMinimumStep, G4double&) { G4double Step = GetConstraints(track.GetDynamicParticle(),track.GetMaterial()); if ((Step>0.0)&&(Step