// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4PSphere.ddl,v 1.4 1999/12/15 14:51:25 gunter Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // class G4PSphere // // History: // 19.06.98 A.Kimura Converted G4Sphere.hh #ifndef G4PSphere_DDL #define G4PSphere_DDL #include "G4PersistentSchema.hh" #include "G4PCSGSolid.hh" class G4VSolid; class G4Sphere; #include "G4ThreeVector.hh" #include "g4rw/tvordvec.h" typedef G4RWTValOrderedVector G4ThreeVectorList; class G4PSphere : public G4PCSGSolid { public: G4PSphere(const G4Sphere* theSphere); virtual ~G4PSphere() ; G4VSolid* MakeTransientObject() const; // Naming method (pseudo-RTTI : run-time type identification virtual G4GeometryType GetEntityType() const {return G4String("G4Sphere");} private: G4double fRmin,fRmax, fSPhi,fDPhi, fSTheta,fDTheta; }; #endif