// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VoxelNavigation.hh,v 1.7 2000/11/01 16:51:08 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // // class G4VoxelNavigation // // Class description: // // Utility for navigation in volumes containing only G4PVPlacement // daughter volumes for which voxels have been constructed. // History: // - Created. Paul Kent, Aug 96 #ifndef G4VOXELNAVIGATION_HH #define G4VOXELNAVIGATION_HH #include "geomdefs.hh" #include "G4NavigationHistory.hh" #include "G4AffineTransform.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4VSolid.hh" #include "G4ThreeVector.hh" #include "G4BlockingList.hh" // Required for voxel handling & voxel stack #include "G4SmartVoxelProxy.hh" #include "G4SmartVoxelNode.hh" #include "G4SmartVoxelHeader.hh" #include "g4rw/tvvector.h" #include "g4rw/tpvector.h" class G4VoxelNavigation { public: // with description G4VoxelNavigation(); ~G4VoxelNavigation(); G4SmartVoxelNode* VoxelLocate(G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint); G4bool LevelLocate(G4NavigationHistory& history, const G4VPhysicalVolume *blockedVol, const G4int blockedNum, const G4ThreeVector &globalPoint, const G4ThreeVector* globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector &localPoint); G4double ComputeStep(const G4ThreeVector &globalPoint, const G4ThreeVector &globalDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo); G4double ComputeSafety(const G4ThreeVector &globalpoint, const G4NavigationHistory &history, const G4double pMaxLength=DBL_MAX ); private: G4double ComputeVoxelSafety(const G4ThreeVector &localPoint) const; G4bool LocateNextVoxel(const G4ThreeVector &localPoint, const G4ThreeVector& localDirection, const G4double currentStep); G4bool VoxelSubLevelSetup(const G4ThreeVector& pLoc, G4SmartVoxelHeader *pHeader, G4int pDepth); G4BlockingList fBList; // Blocked volumes // // BEGIN Voxel Stack information // G4int fVoxelDepth; // Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel // fVoxelDepth==-1 -> not in voxel G4RWTValVector fVoxelAxisStack; // Voxel axes G4RWTValVector fVoxelNoSlicesStack; // No slices per voxel at each level G4RWTValVector fVoxelSliceWidthStack; // Width of voxels at each level G4RWTValVector fVoxelNodeNoStack; // Node no point is inside at each level G4RWTPtrVector fVoxelHeaderStack; // Voxel headers at each level G4SmartVoxelNode* fVoxelNode; // Node containing last located point // // END Voxel Stack information // }; #include "G4AuxiliaryNavServices.hh" // Needed for inline implementation #include "G4VoxelNavigation.icc" #endif