// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4BooleanSolid.hh,v 1.4 2000/11/02 12:25:45 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // // class G4BooleanSolid // // Class description: // // Abstract base class for solids created by boolean operations // between other solids. // History: // // 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations. #ifndef G4BOOLEANSOLID_HH #define G4BOOLEANSOLID_HH #include "G4VSolid.hh" #include "G4DisplacedSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4BooleanSolid : public G4VSolid { public: // with description G4BooleanSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB ) ; G4BooleanSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB, G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4BooleanSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB , const G4Transform3D& transform ) ; virtual ~G4BooleanSolid() ; virtual const G4VSolid* GetConstituentSolid(G4int no) const; virtual G4VSolid* GetConstituentSolid(G4int no); // If Solid is made up from a Boolean operation of two solids, // return the corresponding solid (for no=0 and 1) // If the solid is not a "Boolean", return 0. protected: G4VSolid* fPtrSolidA ; G4VSolid* fPtrSolidB ; private: G4BooleanSolid(const G4BooleanSolid&); G4BooleanSolid& operator=(const G4BooleanSolid&); // Private copy constructor and assignment operator. private: G4bool createdDisplacedSolid; // If & only if this object created it, it must delete it } ; #endif