// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VSceneHandler.icc,v 1.7 1999/12/15 14:54:19 gunter Exp $ // GEANT4 tag $Name: geant4-01-01 $ // // // John Allison 19th July 1996. inline G4bool G4VSceneHandler::operator == (const G4VSceneHandler& scene) const { return this == &scene; } inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const { return &fSystem; } inline G4int G4VSceneHandler::GetSceneId () const { return fSceneId; } inline G4int G4VSceneHandler::GetViewCount () const { return fViewCount; } inline G4double G4VSceneHandler::GetMarkerDiameter (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { return GetMarkerSize (marker, sizeType); } inline G4double G4VSceneHandler::GetMarkerRadius (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { return GetMarkerSize (marker, sizeType) / 2.; } inline G4int G4VSceneHandler::IncrementViewCount () { return fViewCount++; } inline const G4String& G4VSceneHandler::GetName () const { return fName; } inline void G4VSceneHandler::SetName (const G4String& name) { fName = name; } inline G4Scene* G4VSceneHandler::GetScene () const { return fpScene; } inline const G4ViewerList& G4VSceneHandler::GetViewerList () const { return fViewerList; } inline const G4VModel* G4VSceneHandler::GetModel () const { return fpModel; } inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const { return fpViewer; } inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) { fpViewer = pViewer; } inline G4ViewerList& G4VSceneHandler::SetViewerList () { return fViewerList; } inline void G4VSceneHandler::SetModel (const G4VModel* pModel) { fpModel = pModel; } inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) { return GetColour (visible); } inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) { return GetTextColour (text); }