// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML1File.cc,v 1.4 1999/12/15 14:54:16 gunter Exp $ // GEANT4 tag $Name: geant4-01-01 $ // // G4VRML1File.cc // Satoshi Tanaka & Yasuhide Sawada //=================// #ifdef G4VIS_BUILD_VRMLFILE_DRIVER //=================// #include // sscanf #include // getenv #include "G4VSceneHandler.hh" #include "G4VRML1File.hh" #include "G4VRML1FileSceneHandler.hh" #include "G4VRML1FileViewer.hh" #include "G4FRClient.hh" G4VRML1File::G4VRML1File() : G4VGraphicsSystem("VRML1FILE", "VRML1FILE", G4VGraphicsSystem::threeD) { } G4VRML1File::~G4VRML1File() { } G4VSceneHandler* G4VRML1File::CreateSceneHandler(const G4String& name) { G4VSceneHandler *p = NULL; p = new G4VRML1FileSceneHandler(*this, name); G4cout << G4VRML1FileSceneHandler::GetSceneCount() << " " << fName << " scenes extanct." << G4endl; return p; } G4VViewer* G4VRML1File::CreateViewer(G4VSceneHandler& scene, const G4String& name) { G4VViewer* pView = NULL; G4VRML1FileSceneHandler* pScene = (G4VRML1FileSceneHandler*)&scene; pView = new G4VRML1FileViewer(*pScene, name); return pView; } #endif