// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4UIcmdWith3VectorAndUnit.cc,v 1.2 1999/12/15 14:50:41 gunter Exp $ // GEANT4 tag $Name: geant4-01-01 $ // // #include "G4UIcmdWith3VectorAndUnit.hh" #include "g4std/strstream" G4UIcmdWith3VectorAndUnit::G4UIcmdWith3VectorAndUnit (const char * theCommandPath,G4UImessenger * theMessenger) :G4UIcommand(theCommandPath,theMessenger) { G4UIparameter * dblParamX = new G4UIparameter('d'); SetParameter(dblParamX); G4UIparameter * dblParamY = new G4UIparameter('d'); SetParameter(dblParamY); G4UIparameter * dblParamZ = new G4UIparameter('d'); SetParameter(dblParamZ); G4UIparameter * untParam = new G4UIparameter('s'); SetParameter(untParam); untParam->SetParameterName("Unit"); } G4ThreeVector G4UIcmdWith3VectorAndUnit::GetNew3VectorValue(G4String paramString) { G4double vx; G4double vy; G4double vz; char unts[30]; const char* t = paramString; G4std::istrstream is((char*)t); is >> vx >> vy >> vz >> unts; G4String unt = unts; G4double uv = ValueOf(unt); return G4ThreeVector(vx*uv,vy*uv,vz*uv); } G4ThreeVector G4UIcmdWith3VectorAndUnit::GetNew3VectorRawValue(G4String paramString) { G4double vx; G4double vy; G4double vz; char unts[30]; const char* t = paramString; G4std::istrstream is((char*)t); is >> vx >> vy >> vz >> unts; return G4ThreeVector(vx,vy,vz); } G4double G4UIcmdWith3VectorAndUnit::GetNewUnitValue(G4String paramString) { G4double vx; G4double vy; G4double vz; char unts[30]; const char* t = paramString; G4std::istrstream is((char*)t); is >> vx >> vy >> vz >> unts; G4String unt = unts; return ValueOf(unt); } G4String G4UIcmdWith3VectorAndUnit::ConvertToString (G4ThreeVector vec,const char * unitName) { G4String unt = unitName; G4double uv = ValueOf(unitName); char st[100]; G4std::ostrstream os(st,100); os << vec.x()/uv << " " << vec.y()/uv << " " << vec.z()/uv << " " << unitName << '\0'; G4String vl = st; return vl; } void G4UIcmdWith3VectorAndUnit::SetParameterName (const char * theNameX,const char * theNameY,const char * theNameZ, G4bool omittable,G4bool currentAsDefault) { G4UIparameter * theParamX = GetParameter(0); theParamX->SetParameterName(theNameX); theParamX->SetOmittable(omittable); theParamX->SetCurrentAsDefault(currentAsDefault); G4UIparameter * theParamY = GetParameter(1); theParamY->SetParameterName(theNameY); theParamY->SetOmittable(omittable); theParamY->SetCurrentAsDefault(currentAsDefault); G4UIparameter * theParamZ = GetParameter(2); theParamZ->SetParameterName(theNameZ); theParamZ->SetOmittable(omittable); theParamZ->SetCurrentAsDefault(currentAsDefault); } void G4UIcmdWith3VectorAndUnit::SetDefaultValue(G4ThreeVector vec) { G4UIparameter * theParamX = GetParameter(0); theParamX->SetDefaultValue(vec.x()); G4UIparameter * theParamY = GetParameter(1); theParamY->SetDefaultValue(vec.y()); G4UIparameter * theParamZ = GetParameter(2); theParamZ->SetDefaultValue(vec.z()); } void G4UIcmdWith3VectorAndUnit::SetUnitCategory(const char * unitCategory) { SetUnitCandidates(UnitsList(unitCategory)); } void G4UIcmdWith3VectorAndUnit::SetUnitCandidates(const char * candidateList) { G4UIparameter * untParam = GetParameter(3); G4String canList = candidateList; untParam->SetParameterCandidates(canList); } void G4UIcmdWith3VectorAndUnit::SetDefaultUnit(const char * defUnit) { G4UIparameter * untParam = GetParameter(3); untParam->SetOmittable(true); untParam->SetDefaultValue(defUnit); SetUnitCategory(CategoryOf(defUnit)); }