// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** #ifndef G4VTKQTVIEWER_HH #define G4VTKQTVIEWER_HH // #define G4VTKDEBUG // Comment this out to suppress debug code. #include "G4VViewer.hh" class G4UIManager; class G4UIQt; class QString; class QWidget; class QLineEdit; class QSlider; class QTreeWidget; class QTreeWidgetItem; #include "G4VtkViewer.hh" #include "QVTKOpenGLNativeWidget.h" #include #include class G4VtkQtViewer : public QVTKOpenGLNativeWidget, public G4VtkViewer { public: using PVNodeID = G4PhysicalVolumeModel::G4PhysicalVolumeNodeID; using PVPath = std::vector; public: G4VtkQtViewer(G4VSceneHandler&, const G4String& name); ~G4VtkQtViewer() override; void Initialise() override; virtual void CreateMainWindow(QVTKOpenGLNativeWidget*, const QString&); #ifdef G4MULTITHREADED // For switching threads in MT mode // Note: the order of calling of MovingToVisSubThread and SwitchToVisSubThread // is undefined, so we have to use mutexes to ensure required information, // namely the vis sub-thread address, is available before moving objects. // To summarise, the order of calling is // DoneWithMasterThread // MovingToVisSubThread ) or ( SwitchToVisSubThread // SwitchToVisSubThread ) ( MovingToVisSubThread // DoneWithVisSubThread // MovingToMasterThread // SwitchToMasterThread // Called on the master thread before starting the vis sub-thread. void DoneWithMasterThread() override; // Called on the master thread after starting the vis sub-thread. void MovingToVisSubThread() override; // Called on the vis sub-thread when waiting for events. void SwitchToVisSubThread() override; // Called on the vis sub-thread when all events have been processed. void DoneWithVisSubThread() override; // Called on the vis sub-thread when all events have been processed. // virtual void MovingToMasterThread (); Not used in G4VtkQtViewer. // Called on the master thread after the vis sub-thread has terminated. void SwitchToMasterThread() override; #endif void FinishView() override; void createSceneTreeWidget(); void createSceneTreeComponent(); QTreeWidgetItem* createTreeWidgetItem(const PVPath& fullPath, const QString& name, int copyNb, int POIndex, const QString& logicalName, Qt::CheckState state, QTreeWidgetItem* parentTreeNode, const G4Colour& color); void addNonPVSceneTreeElement(const G4String& model, G4Visible& visible, int currentPOIndex); void addPVSceneTreeElement(const G4String& model, G4PhysicalVolumeModel* pPVModel, int currentPOIndex); QString getModelShortName(const G4String& model); bool parseAndInsertInSceneTree(QTreeWidgetItem* parentItem, G4PhysicalVolumeModel* pPVModel, unsigned int fullPathIndex, const QString& parentRoot, unsigned int currentIndexInTreeSceneHandler, int currentPVPOIndex); void EnableClipperWidget() override; void SetWidgetInteractor(vtkAbstractWidget* widget) override; private: G4UIQt* fUiQt; QWidget* fGLWidget; #ifdef G4MULTITHREADED QThread* fQVtkContextVisSubThread; QThread* fQVtkContextMainThread; #endif }; #endif