// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // Satoshi TANAKA, Tue Jul 2 15:30:49 JST 1996 /////////////////////////////////// ///// G4FRConst.hh ///// /////////////////////////////////// #ifndef G4_FR_COMMAND_LIST_HH #define G4_FR_COMMAND_LIST_HH //----- Header comment const char FR_G4_PRIM_HEADER[] = "##G4.PRIM-FORMAT-2.4"; // const char FR_PHYSICAL_VOLUME_NAME [] = "#/PhysicalVolumeName" ; const char FR_PHYSICAL_VOLUME_NAME[] = "#/PVName"; //----- Execution control (beginning with !) const char FR_GUI[] = "!GraphicalUserInterface"; const char FR_DEVICE[] = "!Device"; const char FR_SET_CAMERA[] = "!SetCamera"; const char FR_OPEN_DEVICE[] = "!OpenDevice"; const char FR_CLOSE_DEVICE[] = "!CloseDevice"; const char FR_DRAW_ALL[] = "!DrawAll"; const char FR_CLEAR_DATA[] = "!ClearData"; const char FR_QUIT[] = "!Quit"; const char FR_DISCONNECT_DAWND[] = "!DisconnectDawnd"; const char FR_TERMINATE_DAWND[] = "!TerminateDawnd"; const char FR_SAVE[] = "!Save"; const char FR_END_SAVE[] = "!EndSave"; const char FR_WAIT[] = "!Wait"; const char FR_PAUSE[] = "!Pause"; //----- Drawing Style const char FR_WIREFRAME[] = "/Wireframe"; const char FR_SURFACE[] = "/Surface"; const char FR_LINES[] = "/Lines"; //----- Begin and End of Modeling const char FR_BEGIN_MODELING[] = "!BeginModeling"; const char FR_END_MODELING[] = "!EndModeling"; //----- Bounding box const char FR_BOUNDING_BOX[] = "/BoundingBox"; const char FR_BOUNDING_BOX_UNIT[] = "/BoundingBox -0.5 -0.5 -0.5 0.5 0.5 0.5"; //----- Number of divising curved surface const int FR_DEFALUT_NDIV_VALUE = 24; const char FR_NDIV[] = "/Ndiv"; const char FR_NDIV_DEFAULT[] = "/Ndiv 24"; const char FR_NDIV_3[] = "/Ndiv 3"; const char FR_NDIV_4[] = "/Ndiv 4"; const char FR_NDIV_8[] = "/Ndiv 8"; const char FR_NDIV_16[] = "/Ndiv 16"; const char FR_NDIV_24[] = "/Ndiv 24"; const char FR_NDIV_48[] = "/Ndiv 48"; const char FR_NDIV_96[] = "/Ndiv 96"; //----- Camera information const char FR_CAMERA_POSITION[] = "/CameraPosition"; const char FR_CAMERA_POSITION_DEFAULT[] = "/CameraPosition 100000.0 0.0 0.0"; // see from far upward position const char FR_TARGET_POINT[] = "/TargetPoint"; const char FR_ZOOM_FACTOR[] = "/ZoomFactor"; const char FR_SCALE[] = "/Scale"; const char FR_FOCAL_DISTANCE[] = "/FocalDistance"; //----- Body coordinate information const char FR_BASE_VECTOR[] = "/BaseVector"; // Give e1 and e2. Then e3 is calculated. const char FR_BASE_VECTOR_DEFAULT[] = "/BaseVector 1.0 0.0 0.0 0.0 1.0 0.0"; const char FR_ORIGIN[] = "/Origin"; const char FR_ORIGIN_DEFAULT[] = "/Origin 0.0 0.0 0.0"; //----- Attribute information const char FR_DIFFUSE_RGB[] = "/DiffuseRGB"; // old name of /ColorRGB const char FR_COLOR_RGB[] = "/ColorRGB"; const char FR_COLOR_RGB_DEFAULT[] = "/ColorRGB 1.0 1.0 1.0"; const char FR_COLOR_RGB_WHITE[] = "/ColorRGB 1.0 1.0 1.0"; const char FR_COLOR_RGB_RED[] = "/ColorRGB 1.0 0.0 0.0"; const char FR_COLOR_RGB_GREEN[] = "/ColorRGB 0.0 1.0 0.0"; const char FR_COLOR_RGB_BLUE[] = "/ColorRGB 0.0 0.0 1.0"; const char FR_COLOR_RGB_CYAN[] = "/ColorRGB 0.0 1.0 1.0"; const char FR_COLOR_RGB_MAGENTA[] = "/ColorRGB 1.0 0.0 1.0"; const char FR_COLOR_RGB_YELLOW[] = "/ColorRGB 1.0 1.0 0.0"; const char FR_SPECULAR_RGB[] = "/SpecularRGB"; const char FR_SPECULAR_RGB_DEFAULT[] = "/SpecularRGB 1.0 1.0 1.0"; const char FR_SPECULAR_RGB_WHITE[] = "/SpecularRGB 1.0 1.0 1.0"; const char FR_PHONG_POWER[] = "/PhongPower"; const char FR_PHONG_POWER_DEFAULT[] = "/PhongPower 3"; const char FR_TRANSPARENCY[] = "/Transparency"; const char FR_TRANSPARENCY_ON[] = "/Transparency 1 "; // transparent const char FR_TRANSPARENCY_OFF[] = "/Transparency 0 "; // non-transparent const char FR_FORCE_WIREFRAME[] = "/ForceWireframe"; const char FR_FORCE_WIREFRAME_ON[] = "/ForceWireframe 1"; const char FR_FORCE_WIREFRAME_OFF[] = "/ForceWireframe 0"; const char FR_VISIBILITY[] = "/Visibility"; const char FR_VISIBILITY_ON[] = "/Visibility 1"; // visible const char FR_VISIBILITY_OFF[] = "/Visibility 0"; // invisible //----- 3D Primitives const char FR_POLYHEDRON[] = "/Polyhedron"; const char FR_VERTEX[] = "/Vertex"; const char FR_FACET[] = "/Facet"; const char FR_END_POLYHEDRON[] = "/EndPolyhedron"; const char FR_BOX[] = "/Box"; const char FR_BOX_UNIT[] = "/Box 0.5 0.5 0.5"; // dx, dy, dz const char FR_COLUMN[] = "/Column"; const char FR_COLUMN_UNIT[] = "/Column 0.5 0.5"; // R dz const char FR_POLYLINE[] = "/Polyline"; const char FR_PL_VERTEX[] = "/PLVertex"; const char FR_PL_VERTEX_OLD[] = "PLVertex"; const char FR_END_POLYLINE[] = "/EndPolyline"; const char FR_TRD[] = "/Trd"; // /Trd dx1 dx2 dy1 dy2 dz ; const char FR_TRAP[] = "/Trap"; // /Trap dz theta phi h1 bl1 tl1 alpha1 h2 bl2 tl2 alpha2 const char FR_TUBS[] = "/Tubs"; // /Tubs rmin rmax dz sphi dphi const char FR_CONS[] = "/Cons"; // /Cons rmin1 rmax1 rmin2 rmax2 dz sphi dphi const char FR_SPHERE[] = "/Sphere"; // /Sphere R const char FR_SPHERE_SEG[] = "/SphereSeg"; // /SphereSeg rmin rmax s_theta d_theta s_phi d_phi const char FR_PARA[] = "/Parallelepiped"; // /Parallelepiped dx dy dz tanAlpha tanTheta_cosPhi tanTheta_sinPhi const char FR_PCON[] = "/PolyCone"; // /PolyCone sphi dphi nz z[nz] rmin[nz] rmax[nz] const char FR_PGON[] = "/PolyGon"; // /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz] const char FR_TORUS[] = "/Torus"; // /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz] //----- Marks I (arg: x y z half_size_3d) const char FR_FONT_NAME[] = "/FontName"; //----- Marks I (arg: x y z half_size_3d) const char FR_MARK_CIRCLE_2D[] = "/MarkCircle2D"; const char FR_MARK_SQUARE_2D[] = "/MarkSquare2D"; const char FR_MARK_TEXT_2D[] = "/MarkText2D"; // /MarkText2D x y z size_world x_offset_world y_offset_world string //----- Marks II (arg: x y z half_size_2d) const char FR_MARK_CIRCLE_2DS[] = "/MarkCircle2DS"; const char FR_MARK_SQUARE_2DS[] = "/MarkSquare2DS"; const char FR_MARK_TEXT_2DS[] = "/MarkText2DS"; // /MarkText2DS x y z size_pt x_offset_pt y_offset_pt string //----- Text const char FR_TEXT_2DS[] = "/Text2DS"; //----- For DAWNCUT const char FR_CLIPPING_PLANE[] = "/ClippingPlane"; // /ClippingPlaneMarkCross2D a b c d // for plane ax + by + cz + d = 0 #endif