// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // Satoshi TANAKA // DAWNFILE viewer - opens window, hard copy, etc. #ifndef G4DAWNFILE_VIEWER_HH #define G4DAWNFILE_VIEWER_HH #include "G4VViewer.hh" #include "globals.hh" class G4DAWNFILESceneHandler; class G4DAWNFILEViewer : public G4VViewer { enum FRDEV { FRDEV_PS = 1, FRDEV_XWIN = 2, FRDEV_PS2 = 3, FRDEV_XWIN2 = 4, FRDEV_OPEN_GL = 5, FRDEV_DEVICE_END = 6 }; public: //----- constructor and destructor G4DAWNFILEViewer(G4DAWNFILESceneHandler& scene, const G4String& name = ""); virtual ~G4DAWNFILEViewer(); //----- overriding base class methods void SetView(); // Do nothing. SendViewParameters will do its job. void ClearView(); void DrawView(); void ShowView(); //---- methods inherent to this class void SendViewParameters(); const char* GetG4PrimViewer() { return fG4PrimViewer; } const char* GetG4PrimViewerInvocation() { return fG4PrimViewerInvocation; } const char* GetPSViewer() { return fPSViewer; } void SendDrawingStyleToDAWNGUI(std::ostream& out); private: G4DAWNFILESceneHandler& fSceneHandler; // Reference to Graphics Scene for this view. char fG4PrimViewer[32]; char fG4PrimViewerInvocation[64]; char fPSViewer[32]; }; #endif