// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ParticleChangeForMSC // // Class description: // // Concrete "Particle Change" class for Multiple Scattering process. // Author: Hisaya Kurashige, 23 March 1998 // Revision: Vladimir Ivantchenko, 16 January 2004 // 23 August 2022 // -------------------------------------------------------------------- #ifndef G4ParticleChangeForMSC_hh #define G4ParticleChangeForMSC_hh 1 #include "globals.hh" #include "G4ios.hh" #include "G4ThreeVector.hh" #include "G4VParticleChange.hh" class G4ParticleChangeForMSC final : public G4VParticleChange { public: G4ParticleChangeForMSC(); ~G4ParticleChangeForMSC() override = default; G4ParticleChangeForMSC(const G4ParticleChangeForMSC& right) = delete; G4ParticleChangeForMSC& operator= (const G4ParticleChangeForMSC& right) = delete; // A multiple scattering process gives the final state of the particle G4Step* UpdateStepForAlongStep(G4Step* step) final; // Initialise only properties changed by multiple scattering inline void InitialiseMSC(const G4Track&, const G4Step& step); inline void ProposeMomentumDirection(const G4ThreeVector& Pfinal); inline const G4ThreeVector* GetProposedMomentumDirection() const; inline void ProposePosition(const G4ThreeVector& finalPosition); inline const G4ThreeVector& GetProposedPosition() const; private: G4ThreeVector theMomentumDirection; // It is the vector containing the final momentum direction // after multiple scattering is applied along step G4ThreeVector thePosition; // The changed of post step position after multiple scattering }; inline void G4ParticleChangeForMSC::ProposeMomentumDirection( const G4ThreeVector& P) { theMomentumDirection = P; } inline const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const { return &theMomentumDirection; } inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P) { thePosition = P; } inline const G4ThreeVector& G4ParticleChangeForMSC::GetProposedPosition() const { return thePosition; } inline void G4ParticleChangeForMSC::InitialiseMSC(const G4Track& track, const G4Step& step) { theStatusChange = track.GetTrackStatus(); auto poststep = step.GetPostStepPoint(); thePosition = poststep->GetPosition(); theMomentumDirection = poststep->GetMomentumDirection(); theCurrentTrack = &track; } #endif