// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ParticleChangeForGamma // // Class description: // // Concrete class for ParticleChange for gamma processes. // Author: Hisaya Kurashige, 23 March 1998 // Revision: Vladimir Ivantchenko, 15 April 2005 // 24 August 2022 // -------------------------------------------------------------------- #ifndef G4ParticleChangeForGamma_hh #define G4ParticleChangeForGamma_hh 1 #include "globals.hh" #include "G4ios.hh" #include "G4VParticleChange.hh" class G4DynamicParticle; class G4ParticleChangeForGamma final : public G4VParticleChange { public: G4ParticleChangeForGamma(); ~G4ParticleChangeForGamma() override = default; G4ParticleChangeForGamma(const G4ParticleChangeForGamma& right) = delete; G4ParticleChangeForGamma& operator=(const G4ParticleChangeForGamma& right) = delete; // --- the following methods are for updating G4Step ----- G4Step* UpdateStepForAtRest(G4Step* pStep) final; G4Step* UpdateStepForPostStep(G4Step* Step) final; // A physics process gives the final state of the particle // based on information of G4Track inline void InitializeForPostStep(const G4Track&); // Initialize all properties by using G4Track information void AddSecondary(G4DynamicParticle* aParticle); // Add next secondary inline G4double GetProposedKineticEnergy() const; inline void SetProposedKineticEnergy(G4double proposedKinEnergy); // Get/Set the final kinetic energy of the current particle inline const G4ThreeVector& GetProposedMomentumDirection() const; inline void ProposeMomentumDirection(const G4ThreeVector& Pfinal); // Get/Set the final momentum direction inline const G4ThreeVector& GetProposedPolarization() const; inline void ProposePolarization(const G4ThreeVector& dir); inline void ProposePolarization(G4double Px, G4double Py, G4double Pz); void DumpInfo() const override; private: G4double proposedKinEnergy = 0.0; // The final kinetic energy of the current particle G4ThreeVector proposedMomentumDirection; // The final momentum direction of the current particle G4ThreeVector proposedPolarization; // The final polarization of the current particle }; // ---------------------- // Inline methods // ---------------------- inline G4double G4ParticleChangeForGamma::GetProposedKineticEnergy() const { return proposedKinEnergy; } inline void G4ParticleChangeForGamma::SetProposedKineticEnergy(G4double energy) { proposedKinEnergy = energy; } inline const G4ThreeVector& G4ParticleChangeForGamma:: GetProposedMomentumDirection() const { return proposedMomentumDirection; } inline void G4ParticleChangeForGamma:: ProposeMomentumDirection(const G4ThreeVector& dir) { proposedMomentumDirection = dir; } inline const G4ThreeVector& G4ParticleChangeForGamma::GetProposedPolarization() const { return proposedPolarization; } inline void G4ParticleChangeForGamma::ProposePolarization(const G4ThreeVector& dir) { proposedPolarization = dir; } inline void G4ParticleChangeForGamma::ProposePolarization(G4double Px, G4double Py, G4double Pz) { proposedPolarization.setX(Px); proposedPolarization.setY(Py); proposedPolarization.setZ(Pz); } inline void G4ParticleChangeForGamma::InitializeForPostStep(const G4Track& track) { InitializeSecondaries(); InitializeLocalEnergyDeposit(); InitializeParentWeight(track); InitializeStatusChange(track); proposedKinEnergy = track.GetKineticEnergy(); proposedMomentumDirection = track.GetMomentumDirection(); proposedPolarization = track.GetPolarization(); } #endif