// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ParticleChangeForDecay // // Class description: // // Concrete class for ParticleChange which has functionality for G4Decay. // // This class contains the results after invocation of the decay process. // This includes secondary particles generated by the interaction. // Author: Hisaya Kurashige, 23 March 1998 // -------------------------------------------------------------------- #ifndef G4ParticleChangeForDecay_hh #define G4ParticleChangeForDecay_hh 1 #include "globals.hh" #include "G4ios.hh" #include "G4ThreeVector.hh" #include "G4VParticleChange.hh" class G4DynamicParticle; class G4ParticleChangeForDecay final : public G4VParticleChange { public: G4ParticleChangeForDecay(); ~G4ParticleChangeForDecay() override = default; G4ParticleChangeForDecay(const G4ParticleChangeForDecay& right) = delete; G4ParticleChangeForDecay& operator=(const G4ParticleChangeForDecay& right) = delete; // --- the following methods are for updating G4Step ----- // Return the pointer to the G4Step after updating the step information // by using final state information of the track given by a physics process // !!! No effect for AlongSteyp G4Step* UpdateStepForAtRest(G4Step* Step) final; G4Step* UpdateStepForPostStep(G4Step* Step) final; void Initialize(const G4Track&) final; // Initialize all properties by using G4Track information void ProposeGlobalTime(G4double t); void ProposeLocalTime(G4double t); // Get/Propose the final global/local time // NOTE: DO NOT INVOKE both methods in a step // Each method affects both local and global time G4double GetGlobalTime(G4double timeDelay = 0.0) const; G4double GetLocalTime(G4double timeDelay = 0.0) const; // Convert the time delay to the glocbal/local time. // Can get the final global/local time without argument const G4ThreeVector* GetPolarization() const; void ProposePolarization(G4double Px, G4double Py, G4double Pz); void ProposePolarization(const G4ThreeVector& finalPoralization); // Get/Propose the final Polarization vector // --- Dump and debug methods --- void DumpInfo() const final; G4bool CheckIt(const G4Track&) final; private: G4double theGlobalTime0 = 0.0; // The global time at Initial G4double theLocalTime0 = 0.0; // The local time at Initial G4double theTimeChange = 0.0; // The change of local time of a given particle G4ThreeVector thePolarizationChange; // The changed (final) polarization of a given track }; // ---------------------- // Inline methods // ---------------------- inline void G4ParticleChangeForDecay::ProposeGlobalTime(G4double t) { theTimeChange = (t - theGlobalTime0) + theLocalTime0; } inline G4double G4ParticleChangeForDecay::GetGlobalTime(G4double timeDelay) const { // Convert the time delay to the global time. return theGlobalTime0 + (theTimeChange - theLocalTime0) + timeDelay; } inline void G4ParticleChangeForDecay::ProposeLocalTime(G4double t) { theTimeChange = t; } inline G4double G4ParticleChangeForDecay::GetLocalTime(G4double timeDelay) const { // Convert the time delay to the local time. return theTimeChange + timeDelay; } inline const G4ThreeVector* G4ParticleChangeForDecay::GetPolarization() const { return &thePolarizationChange; } inline void G4ParticleChangeForDecay::ProposePolarization( const G4ThreeVector& finalPoralization) { thePolarizationChange = finalPoralization; } inline void G4ParticleChangeForDecay::ProposePolarization(G4double Px, G4double Py, G4double Pz) { thePolarizationChange.setX(Px); thePolarizationChange.setY(Py); thePolarizationChange.setZ(Pz); } #endif