// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // neutron_hp -- source file // J.P. Wellisch, Nov-1996 // A prototype of the low energy neutron transport model. // // 12-Apr-06 fix in delayed neutron and photon emission without FS data by T. Koi // 07-Sep-11 M. Kelsey -- Follow change to G4HadFinalState interface // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #include "G4ParticleHPFissionFS.hh" #include "G4DynamicParticleVector.hh" #include "G4Exp.hh" #include "G4IonTable.hh" #include "G4Nucleus.hh" #include "G4ParticleHPFissionERelease.hh" #include "G4PhysicalConstants.hh" #include "G4PhysicsModelCatalog.hh" G4ParticleHPFissionFS::G4ParticleHPFissionFS() { secID = G4PhysicsModelCatalog::GetModelID("model_NeutronHPFission"); hasXsec = false; produceFissionFragments = false; } void G4ParticleHPFissionFS::Init(G4double A, G4double Z, G4int M, const G4String& dirName, const G4String& aFSType, G4ParticleDefinition* projectile) { theFS.Init(A, Z, M, dirName, aFSType, projectile); theFC.Init(A, Z, M, dirName, aFSType, projectile); theSC.Init(A, Z, M, dirName, aFSType, projectile); theTC.Init(A, Z, M, dirName, aFSType, projectile); theLC.Init(A, Z, M, dirName, aFSType, projectile); theFF.Init(A, Z, M, dirName, aFSType, projectile); if (G4ParticleHPManager::GetInstance()->GetProduceFissionFragments() && theFF.HasFSData()) { G4cout << "Fission fragment production is now activated in HP package for " << "Z = " << (G4int)Z << ", A = " << (G4int)A << G4endl; G4cout << "As currently modeled this option precludes production of delayed neutrons from " "fission fragments." << G4endl; produceFissionFragments = true; } } G4HadFinalState* G4ParticleHPFissionFS::ApplyYourself(const G4HadProjectile& theTrack) { // Because it may change by UI command produceFissionFragments = G4ParticleHPManager::GetInstance()->GetProduceFissionFragments(); // prepare neutron if (theResult.Get() == nullptr) theResult.Put(new G4HadFinalState); theResult.Get()->Clear(); G4double eKinetic = theTrack.GetKineticEnergy(); const G4HadProjectile* incidentParticle = &theTrack; G4ReactionProduct theNeutron( const_cast(incidentParticle->GetDefinition())); theNeutron.SetMomentum(incidentParticle->Get4Momentum().vect()); theNeutron.SetKineticEnergy(eKinetic); // prepare target G4Nucleus aNucleus; G4ReactionProduct theTarget; G4double targetMass = theFS.GetMass(); G4ThreeVector neuVelo = (1. / incidentParticle->GetDefinition()->GetPDGMass()) * theNeutron.GetMomentum(); theTarget = aNucleus.GetBiasedThermalNucleus(targetMass, neuVelo, theTrack.GetMaterial()->GetTemperature()); theTarget.SetDefinition( G4IonTable::GetIonTable()->GetIon(G4int(theBaseZ), G4int(theBaseA), 0.0)); // TESTPHP // set neutron and target in the FS classes theFS.SetNeutronRP(theNeutron); theFS.SetTarget(theTarget); theFC.SetNeutronRP(theNeutron); theFC.SetTarget(theTarget); theSC.SetNeutronRP(theNeutron); theSC.SetTarget(theTarget); theTC.SetNeutronRP(theNeutron); theTC.SetTarget(theTarget); theLC.SetNeutronRP(theNeutron); theLC.SetTarget(theTarget); theFF.SetNeutronRP(theNeutron); theFF.SetTarget(theTarget); // boost to target rest system and decide on channel. theNeutron.Lorentz(theNeutron, -1 * theTarget); // dice the photons G4DynamicParticleVector* thePhotons; thePhotons = theFS.GetPhotons(); // select the FS in charge eKinetic = theNeutron.GetKineticEnergy(); G4double xSec[4]; xSec[0] = theFC.GetXsec(eKinetic); xSec[1] = xSec[0] + theSC.GetXsec(eKinetic); xSec[2] = xSec[1] + theTC.GetXsec(eKinetic); xSec[3] = xSec[2] + theLC.GetXsec(eKinetic); G4int it; unsigned int i = 0; G4double random = G4UniformRand(); if (xSec[3] == 0) { it = -1; } else { for (i = 0; i < 4; i++) { it = i; if (random < xSec[i] / xSec[3]) break; } } // dice neutron multiplicities, energies and momenta in Lab. @@ // no energy conservation on an event-to-event basis. we rely on the data to be ok. @@ // also for mean, we rely on the consistancy of the data. @@ G4int Prompt = 0, delayed = 0, all = 0; G4DynamicParticleVector* theNeutrons = nullptr; switch (it) // check logic, and ask, if partials can be assumed to correspond to individual // particles @@@ { case 0: theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 0); if (Prompt == 0 && delayed == 0) Prompt = all; theNeutrons = theFC.ApplyYourself(Prompt); // delayed always in FS // take 'U' into account explicitly (see 5.4) in the sampling of energy @@@@ break; case 1: theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 1); if (Prompt == 0 && delayed == 0) Prompt = all; theNeutrons = theSC.ApplyYourself(Prompt); // delayed always in FS, off done in FSFissionFS break; case 2: theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 2); if (Prompt == 0 && delayed == 0) Prompt = all; theNeutrons = theTC.ApplyYourself(Prompt); // delayed always in FS break; case 3: theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 3); if (Prompt == 0 && delayed == 0) Prompt = all; theNeutrons = theLC.ApplyYourself(Prompt); // delayed always in FS break; default: break; } // dice delayed neutrons and photons, and fallback // for Prompt in case channel had no FS data; add all paricles to FS. if (produceFissionFragments) delayed = 0; G4double* theDecayConstants; if (theNeutrons != nullptr) { theDecayConstants = new G4double[delayed]; for (i = 0; i < theNeutrons->size(); ++i) { theResult.Get()->AddSecondary(theNeutrons->operator[](i), secID); } delete theNeutrons; G4DynamicParticleVector* theDelayed = nullptr; theDelayed = theFS.ApplyYourself(0, delayed, theDecayConstants); for (i = 0; i < theDelayed->size(); i++) { G4double time = -G4Log(G4UniformRand()) / theDecayConstants[i]; time += theTrack.GetGlobalTime(); theResult.Get()->AddSecondary(theDelayed->operator[](i), secID); theResult.Get()->GetSecondary(theResult.Get()->GetNumberOfSecondaries() - 1)->SetTime(time); } delete theDelayed; } else { theFS.SampleNeutronMult(all, Prompt, delayed, eKinetic, 0); theDecayConstants = new G4double[delayed]; if (Prompt == 0 && delayed == 0) Prompt = all; theNeutrons = theFS.ApplyYourself(Prompt, delayed, theDecayConstants); G4int i0; for (i0 = 0; i0 < Prompt; ++i0) { theResult.Get()->AddSecondary(theNeutrons->operator[](i0), secID); } for (i0 = Prompt; i0 < Prompt + delayed; ++i0) { // Protect against the very rare case of division by zero G4double time = 0.0; if (theDecayConstants[i0 - Prompt] > 1.0e-30) { time = -G4Log(G4UniformRand()) / theDecayConstants[i0 - Prompt]; } else { G4ExceptionDescription ed; ed << " theDecayConstants[i0-Prompt]=" << theDecayConstants[i0 - Prompt] << " -> cannot sample the time : set it to 0.0 !" << G4endl; G4Exception("G4ParticleHPFissionFS::ApplyYourself ", "HAD_FISSIONHP_001", JustWarning, ed); } time += theTrack.GetGlobalTime(); theResult.Get()->AddSecondary(theNeutrons->operator[](i0), secID); theResult.Get()->GetSecondary(theResult.Get()->GetNumberOfSecondaries() - 1)->SetTime(time); } delete theNeutrons; } delete[] theDecayConstants; std::size_t nPhotons = 0; if (thePhotons != nullptr) { nPhotons = thePhotons->size(); for (i = 0; i < nPhotons; ++i) { theResult.Get()->AddSecondary(thePhotons->operator[](i), secID); } delete thePhotons; } // finally deal with local energy depositions. G4ParticleHPFissionERelease* theERelease = theFS.GetEnergyRelease(); G4double eDepByFragments = theERelease->GetFragmentKinetic(); // theResult.SetLocalEnergyDeposit(eDepByFragments); if (!produceFissionFragments) theResult.Get()->SetLocalEnergyDeposit(eDepByFragments); // clean up the primary neutron theResult.Get()->SetStatusChange(stopAndKill); if (produceFissionFragments) { G4int fragA_Z = 0; G4int fragA_A = 0; G4int fragA_M = 0; // System is traget rest! theFF.GetAFissionFragment(eKinetic, fragA_Z, fragA_A, fragA_M); if (0 == fragA_A) { return theResult.Get(); } G4int fragB_Z = (G4int)theBaseZ - fragA_Z; G4int fragB_A = (G4int)theBaseA - fragA_A - Prompt; G4IonTable* pt = G4IonTable::GetIonTable(); // Excitation energy is not taken into account G4ParticleDefinition* pdA = pt->GetIon(fragA_Z, fragA_A, 0.0); G4ParticleDefinition* pdB = pt->GetIon(fragB_Z, fragB_A, 0.0); // Isotropic Distribution G4double phi = twopi * G4UniformRand(); // Bug #1745 DHW G4double theta = pi*G4UniformRand(); G4double costheta = 2. * G4UniformRand() - 1.; G4double theta = std::acos(costheta); G4double sinth = std::sin(theta); G4ThreeVector direction(sinth * std::cos(phi), sinth * std::sin(phi), costheta); // Just use ENDF value for this G4double ER = eDepByFragments; G4double ma = pdA->GetPDGMass(); G4double mb = pdB->GetPDGMass(); G4double EA = ER / (1 + ma / mb); G4double EB = ER - EA; auto dpA = new G4DynamicParticle(pdA, direction, EA); auto dpB = new G4DynamicParticle(pdB, -direction, EB); theResult.Get()->AddSecondary(dpA, secID); theResult.Get()->AddSecondary(dpB, secID); } return theResult.Get(); }