// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // 25-08-06 New Final State type (refFlag==3 , Legendre (Low Energy) + Probability (High Energy) ) // is added by T. KOI // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPElasticFS_h #define G4ParticleHPElasticFS_h 1 #include "G4HadFinalState.hh" #include "G4HadProjectile.hh" #include "G4ParticleHPFastLegendre.hh" #include "G4ParticleHPFinalState.hh" #include "G4ParticleHPInterpolator.hh" #include "G4ParticleHPLegendreStore.hh" #include "G4ParticleHPNames.hh" #include "G4ParticleHPPartial.hh" #include "G4ParticleHPVector.hh" #include "G4ReactionProduct.hh" #include "globals.hh" class G4ParticleHPElasticFS : public G4ParticleHPFinalState { public: G4ParticleHPElasticFS(); ~G4ParticleHPElasticFS() override { delete theCoefficients; delete theProbArray; } void Init(G4double A, G4double Z, G4int M, const G4String& dirName, const G4String& aFSType, G4ParticleDefinition*) override; G4HadFinalState* ApplyYourself(const G4HadProjectile& theTrack) override; G4ParticleHPFinalState* New() override { auto theNew = new G4ParticleHPElasticFS; return theNew; } // New method useful for the DBRC algorithm void RegisterCrossSection(G4ParticleHPVector* vec) { xsForDBRC = vec; } private: // The following two methods and six data members are needed for the DBRC algorithm void InitializeScatteringKernelParameters(); G4ReactionProduct GetBiasedThermalNucleus(const G4double aMass, G4ThreeVector aVelocity, const G4double temp = -1.); G4double svtEmax; G4double dbrcEmax; G4double dbrcEmin; G4double dbrcAmin; G4bool dbrcUse; G4ParticleHPVector* xsForDBRC; G4int repFlag; // Legendre coeff(1), or probability array(2), or isotropic(0). // add 3: for Legendre (Low Energy) + Probability (High Energy) G4double tE_of_repFlag3; // transition energy in case of repFlag 3: G4double targetMass; // in neutronmass units. G4int frameFlag; // CMS or Lab system. G4ParticleHPLegendreStore* theCoefficients; // the legendre coefficients G4ParticleHPPartial* theProbArray; // the probability array p,costh for energy G4ParticleHPFastLegendre theLegend; // fast look-up for leg-integrals }; #endif