// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // 070625 add natural abundance (nat) flag by T. Koi // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // V. Ivanchenko, July-2023 Basic revision of particle HP classes // #ifndef G4ParticleHPDataUsed_h #define G4ParticleHPDataUsed_h 1 #include "globals.hh" class G4ParticleHPDataUsed { public: G4ParticleHPDataUsed() = default; void SetA(G4double anA) { theA = G4lrint(anA); } void SetA(G4int anA) { theA = anA; } void SetZ(G4int aZ) { theZ = aZ; } void SetM(G4int aM) { theM = aM; } void SetName(const G4String& aName) { theName = aName; } G4int GetZ() const { return theZ; } G4int GetA() const { return theA; } G4int GetM() const { return theM; } const G4String& GetName() const { return theName; } G4bool IsThisNaturalAbundance() const { return nat; }; void SetNaturalAbundanceFlag() { nat = TRUE; }; private: G4int theA{0}; G4int theZ{0}; G4int theM{0}; G4bool nat{true}; G4String theName{""}; }; #endif