// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPDInelasticFS_h #define G4ParticleHPDInelasticFS_h 1 #include "G4HadFinalState.hh" #include "G4HadProjectile.hh" #include "G4ParticleHPAngular.hh" #include "G4ParticleHPEnAngCorrelation.hh" #include "G4ParticleHPEnergyDistribution.hh" #include "G4ParticleHPInelasticCompFS.hh" #include "G4ParticleHPPhotonDist.hh" #include "globals.hh" class G4ParticleHPDInelasticFS : public G4ParticleHPInelasticCompFS { public: G4ParticleHPDInelasticFS(); ~G4ParticleHPDInelasticFS() override = default; void Init(G4double A, G4double Z, G4int M, const G4String& dirName, const G4String& aFSType, G4ParticleDefinition*) override; G4HadFinalState* ApplyYourself(const G4HadProjectile& theTrack) override; G4ParticleHPFinalState* New() override { auto theNew = new G4ParticleHPDInelasticFS; return theNew; } }; #endif