// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4DynamicParticleFluctuation // // Author: V.Ivanchenko // // Creation date: 23.08.2024 // // Modifications: // // // Class Description: // // Implementation of energy loss fluctuations using G4DynamicParticle // information and without any access to G4ParticleDefinition. // ------------------------------------------------------------------- // #ifndef G4DynamicParticleFluctuation_h #define G4DynamicParticleFluctuation_h 1 #include "G4UniversalFluctuation.hh" #include "G4DynamicParticle.hh" class G4DynamicParticleFluctuation : public G4UniversalFluctuation { public: G4DynamicParticleFluctuation(const G4String& nam = "dynPartFluc"); ~G4DynamicParticleFluctuation() override = default; G4double SampleFluctuations(const G4MaterialCutsCouple*, const G4DynamicParticle*, const G4double, const G4double, const G4double, const G4double) override; G4double Dispersion(const G4Material*, const G4DynamicParticle*, const G4double, const G4double, const G4double) override; // hide assignment operator G4DynamicParticleFluctuation & operator= (const G4DynamicParticleFluctuation &right) = delete; G4DynamicParticleFluctuation(const G4DynamicParticleFluctuation&) = delete; private: void InitialiseLocal(const G4DynamicParticle*); }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif