// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Author: Mathieu Karamitros // The code is developed in the framework of the ESA AO7146 // // We would be very happy hearing from you, send us your feedback! :) // // In order for Geant4-DNA to be maintained and still open-source, // article citations are crucial. // If you use Geant4-DNA chemistry and you publish papers about your software, // in addition to the general paper on Geant4-DNA: // // Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178 // // we would be very happy if you could please also cite the following // reference papers on chemistry: // // J. Comput. Phys. 274 (2014) 841-882 // Prog. Nucl. Sci. Tec. 2 (2011) 503-508 #ifndef MOLECULEGUN_HH_ #define MOLECULEGUN_HH_ #include "G4ITGun.hh" #include "globals.hh" #include "G4ThreeVector.hh" #include "G4memory.hh" #include #include class G4Track; class G4MoleculeGunMessenger; class G4MoleculeShootMessenger; class G4MoleculeGun; using G4ContinuousMedium = G4int; //------------------------------------------------------------------------------ /* * Define a specific species shoot * Multiple shoots maybe be defined * TODO: make the shoots fully time dependent with * user access in the new framework */ class G4MoleculeShoot : public G4enable_shared_from_this { public: G4MoleculeShoot(); virtual ~G4MoleculeShoot(); virtual void Shoot(G4MoleculeGun*) = 0; template G4shared_ptr ChangeType(); G4String fMoleculeName; G4ThreeVector fPosition; G4double fTime; G4int fNumber; G4ThreeVector* fBoxSize; static void RandomPosInBox(const G4ThreeVector& boxSize, G4ThreeVector& output); }; //------------------------------------------------------------------------------ /* * Define a shoot type = * track (used by the Smoluchowski code) * or continuous medium (used by the gillespie code) */ template class TG4MoleculeShoot : public G4MoleculeShoot { public: TG4MoleculeShoot() : G4MoleculeShoot(){} ~TG4MoleculeShoot() override= default; void Shoot(G4MoleculeGun*) override{} protected: void ShootAtRandomPosition(G4MoleculeGun*){} void ShootAtFixedPosition(G4MoleculeGun*){} }; template<> void TG4MoleculeShoot::ShootAtRandomPosition(G4MoleculeGun* gun); template<> void TG4MoleculeShoot::ShootAtFixedPosition(G4MoleculeGun* gun); template<> void TG4MoleculeShoot::Shoot(G4MoleculeGun* gun); template G4shared_ptr G4MoleculeShoot::ChangeType() { G4shared_ptr output(new TG4MoleculeShoot); output->fMoleculeName = fMoleculeName; output->fPosition = fPosition; output->fTime = fTime; output->fNumber = fNumber; output->fBoxSize = fBoxSize; return output; } //------------------------------------------------------------------------------ class G4MoleculeGun : public G4ITGun { public: G4MoleculeGun(); ~G4MoleculeGun() override; void DefineTracks() override; /* * Create a single molecule * @param moleculeName name of the molecule such as recorded in molecule table * @param position position where the molecule should pop up * @param time time at which the molecule should pop up */ void AddMolecule(const G4String& moleculeName, const G4ThreeVector& position, G4double time = 0); /* * Create N molecules at a single point * @param n number of molecules to create * @param moleculeName name of the molecules such as recorded in molecule table * @param position position where the molecules should pop up * @param time time at which the molecules should pop up */ void AddNMolecules(std::size_t n, const G4String& moleculeName, const G4ThreeVector& position, G4double time = 0); /* * Create N molecules in a box * @param n number of molecules to create * @param moleculeName name of the molecules such as recorded in molecule table * @param boxCenter center of the box * @param boxExtension size of the box * @param time time at which the molecules should pop up */ void AddMoleculesRandomPositionInBox(std::size_t n, const G4String& moleculeName, const G4ThreeVector& boxCenter, const G4ThreeVector& boxExtension, G4double time = 0); /* * Create N molecules as component of the continuous medium in a box * @param n number of molecules to create * @param moleculeName name of the molecules such as recorded in molecule table * @param boxCenter center of the box * @param boxExtension size of the box * @param time time at which the molecules should pop up */ // void AddMoleculeInCMRepresentation(std::size_t n, // const G4String& moleculeName, // const G4ThreeVector& boxCenter, // const G4ThreeVector& boxExtension, // G4double time = 0); void AddMoleculeInCMRepresentation(std::size_t n, const G4String& moleculeName, G4double time = 0); const std::vector >& GetMoleculeShoot() { return fShoots; } using NameNumber = std::map; void GetNameAndNumber(NameNumber&); void AddMoleculeShoot(G4shared_ptr); protected: void BuildAndPushTrack(const G4String& name, const G4ThreeVector& position, G4double time = 0); G4MoleculeGunMessenger* fpMessenger; std::vector > fShoots; friend class G4MoleculeShoot; template friend class TG4MoleculeShoot; }; #endif /* MOLECULEGUN_HH_ */