// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // Author: Mathieu Karamitros // The code is developed in the framework of the ESA AO7146 // // We would be very happy hearing from you, send us your feedback! :) // // In order for Geant4-DNA to be maintained and still open-source, // article citations are crucial. // If you use Geant4-DNA chemistry and you publish papers about your software, // in addition to the general paper on Geant4-DNA: // // Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178 // // we would be very happy if you could please also cite the following // reference papers on chemistry: // // J. Comput. Phys. 274 (2014) 841-882 // Prog. Nucl. Sci. Tec. 2 (2011) 503-508 #ifndef G4VITProcess_H #define G4VITProcess_H #include #include "AddClone_def.hh" #include "G4ReferenceCast.hh" #include "G4memory.hh" #include class G4IT; class G4TrackingInformation; struct G4ProcessState_Lock { inline virtual ~G4ProcessState_Lock() { ; } }; /* class G4ProcessStateHandle_Lock : public G4shared_ptr { public: G4ProcessStateHandle_Lock(G4ProcessState_Lock* plock) : G4shared_ptr(plock) {} virtual ~G4ProcessStateHandle_Lock(){} }; */ #define InitProcessState(destinationType,source) \ reference_cast(source) #define DowncastProcessState(destinationType) \ G4dynamic_pointer_cast(G4VITProcess::fpState) #define UpcastProcessState(destinationType) \ G4dynamic_pointer_cast(G4VITProcess::fpState) #define DowncastState(destinationType,source) \ G4dynamic_pointer_cast(source) #define UpcastState(destinationType,source) \ G4dynamic_pointer_cast(source) /** * G4VITProcess inherits from G4VProcess. * A G4VITProcess is able to save its current state for a given track into G4IT. * This state may be retrieve latter on to be used by the G4VITProcess. * Each G4VITProcess is tagged. */ class G4VITProcess : public G4VProcess { public: //__________________________________ // Constructors & destructors G4VITProcess(const G4String& name, G4ProcessType type = fNotDefined); ~G4VITProcess() override; G4VITProcess(const G4VITProcess& other); G4VITProcess& operator=(const G4VITProcess& other); // equal opperators G4bool operator==(const G4VITProcess &right) const; G4bool operator!=(const G4VITProcess &right) const; G4IT_TO_BE_CLONED(G4VITProcess) size_t GetProcessID() const { return fProcessID; } G4shared_ptr GetProcessState() { return UpcastProcessState(G4ProcessState_Lock); } void SetProcessState(G4shared_ptr aProcInfo) { fpState = DowncastState(G4ProcessState, aProcInfo); } void ResetProcessState() { fpState.reset(); } //__________________________________ // Initialize and Save process info void StartTracking(G4Track*) override; void BuildPhysicsTable(const G4ParticleDefinition&) override { } inline G4double GetInteractionTimeLeft(); /** WARNING : Redefine the method of G4VProcess * reset (determine the value of)NumberOfInteractionLengthLeft */ void ResetNumberOfInteractionLengthLeft() override; inline G4bool ProposesTimeStep() const; inline static const size_t& GetMaxProcessIndex(); protected: // with description void RetrieveProcessInfo(); void CreateInfo(); //__________________________________ // Process info // friend class G4TrackingInformation ; struct G4ProcessState : public G4ProcessState_Lock { public: G4ProcessState(); ~G4ProcessState() override; virtual G4String GetType() { return "G4ProcessState"; } G4double theNumberOfInteractionLengthLeft; // The flight length left for the current tracking particle // in unit of "Interaction length". G4double theInteractionTimeLeft; // Time left before the interaction : for at rest processes G4double currentInteractionLength; // The InteractionLength in the current material template T* GetState() { return dynamic_cast(this); } }; template class G4ProcessStateBase : public G4ProcessState { public: G4ProcessStateBase() : G4ProcessState() { } ~G4ProcessStateBase() override = default; G4String GetType() override { return typeid(T).name(); } }; template T* GetState() { return fpState->GetState(); } G4shared_ptr fpState; void virtual SubtractNumberOfInteractionLengthLeft(G4double previousStepSize); inline virtual void ClearInteractionTimeLeft(); inline virtual void ClearNumberOfInteractionLengthLeft(); // clear NumberOfInteractionLengthLeft // !!! This method should be at the end of PostStepDoIt() // !!! and AtRestDoIt //_________________________________________________ void SetInstantiateProcessState(G4bool flag) { fInstantiateProcessState = flag; } G4bool InstantiateProcessState() { return fInstantiateProcessState; } G4bool fProposesTimeStep; private: size_t fProcessID; // During all the simulation will identify a process, so if two identical // processes are created using a copy constructor they will have the same // fProcessID. NOTE: due to MT, this cannot be "const". static/*G4ThreadLocal*/size_t *fNbProcess; G4bool fInstantiateProcessState; //_________________________________________________ // Redefine needed members and method of G4VProcess G4double* theNumberOfInteractionLengthLeft; G4double* currentInteractionLength; G4double* theInteractionTimeLeft; }; inline void G4VITProcess::ClearInteractionTimeLeft() { fpState->theInteractionTimeLeft = -1.0; } inline void G4VITProcess::ClearNumberOfInteractionLengthLeft() { fpState->theNumberOfInteractionLengthLeft = -1.0; } inline void G4VITProcess::ResetNumberOfInteractionLengthLeft() { fpState->theNumberOfInteractionLengthLeft = -std::log( G4UniformRand()); } inline G4double G4VITProcess::GetInteractionTimeLeft() { if (fpState) return fpState->theInteractionTimeLeft; return -1; } inline G4bool G4VITProcess::ProposesTimeStep() const { return fProposesTimeStep; } inline const size_t& G4VITProcess::GetMaxProcessIndex() { if (fNbProcess == nullptr) fNbProcess = new size_t(0); return *fNbProcess; } inline void G4VITProcess::SubtractNumberOfInteractionLengthLeft(G4double previousStepSize) { if (fpState->currentInteractionLength > 0.0) { fpState->theNumberOfInteractionLengthLeft -= previousStepSize / fpState->currentInteractionLength; if (fpState->theNumberOfInteractionLengthLeft < 0.) { fpState->theNumberOfInteractionLengthLeft = CLHEP::perMillion; } } else { #ifdef G4VERBOSE if (verboseLevel > 0) { G4cerr << "G4VITProcess::SubtractNumberOfInteractionLengthLeft()"; G4cerr << " [" << theProcessName << "]" << G4endl; G4cerr << " currentInteractionLength = " << fpState->currentInteractionLength << " [mm]"; G4cerr << " previousStepSize = " << previousStepSize << " [mm]"; G4cerr << G4endl; } #endif G4String msg = "Negative currentInteractionLength for "; msg += theProcessName; G4Exception("G4VITProcess::SubtractNumberOfInteractionLengthLeft()", "ProcMan201",EventMustBeAborted, msg); } } #endif // G4VITProcess_H